Heliokopis, neutral male gnomish Wizard -------- |....$.| |.....[| |......| |....f@| |...(..| -------- [Heliokopi the Evoker] St8 Dx12 Co18 In12 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 60% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25439 Monster spawn increase reached its maximum at turn 44361 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 499455 The monster class that cannot be genocided was zombie The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: red growth (freq bonus 12) The monster species that spawned more often: antimagic warp fungus (freq bonus 6) The monster species that spawned more often: Itachi Uchiha (freq bonus 11) The monster species that spawned more often: abnormal colony (freq bonus 7) The monster species that spawned more often: noxious fume (freq bonus 12) The monster species that spawned more often: shark (freq bonus 8) The monster species that spawned more often: brown force patch (freq bonus 7) The monster species that spawned more often: Katia's leather boot (freq bonus 20) The monster species that spawned more often: busy-looking merchant (freq bonus 6) The monster species that spawned more often: black louse (freq bonus 10) The monster species that spawned more often: electro archer (freq bonus 12) The monster species that spawned more often: acheri (freq bonus 12) The monster species that spawned more often: clan outern (freq bonus 14) The monster species that spawned more often: trapped soul (freq bonus 9) The monster species that spawned more often: triton (freq bonus 16) The monster species that spawned more often: adventurer fungus (freq bonus 5) The monster species that spawned more often: CD-ROM dragon (freq bonus 8) The monster species that spawned more often: Teddy Ruxpin (freq bonus 10) The monster species that spawned more often: small lich (freq bonus 10) The monster species that spawned more often: water fungus (freq bonus 24) The monster species that never randomly spawned: tree force fungus The monster species that never randomly spawned: Vera The monster species that never randomly spawned: extremely cute cat The monster species that never randomly spawned: Tanja's soft sneaker The monster species that never randomly spawned: summoning spirit The monster species that never randomly spawned: angband horror The monster species that never randomly spawned: deep ettin The monster species that never randomly spawned: mind fungus The monster species that never randomly spawned: Anton The monster species that never randomly spawned: grey reaver The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 14) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 34) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 11) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 7) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 13) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 3) Next attribute increase check would have come at turn 226 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...