Heliokopis, neutral male gnomish Wizard ----- |...| |...| |.@.| |.f.| |.... ....| ----- [Heliokopi the Evoker] St7 Dx12 Co15 In16 Wi11 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt50/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 46% Wand drop chance was reduced to 95% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22651 Monster spawn increase reached its maximum at turn 82431 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 312396 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: The Coffin Nail (freq bonus 14) The monster species that spawned more often: manga lady (freq bonus 8) The monster species that spawned more often: hairy force fungus (freq bonus 10) The monster species that spawned more often: indigo spore (freq bonus 6) The monster species that spawned more often: giant blue dragonfly (freq bonus 9) The monster species that spawned more often: fake fungus (freq bonus 5) The monster species that spawned more often: Haku, the River Dragon (freq bonus 6) The monster species that spawned more often: poison slinger (freq bonus 4) The monster species that spawned more often: wally with the brolly (freq bonus 10) The monster species that spawned more often: Yumi Saotome (freq bonus 6) The monster species that spawned more often: absent fungus (freq bonus 8) The monster species that spawned more often: Karin (freq bonus 8) The monster species that spawned more often: abnormal turret (freq bonus 10) The monster species that spawned more often: blast dream turret (freq bonus 8) The monster species that spawned more often: lightning child (freq bonus 3) The monster species that spawned more often: watch lieutenant (freq bonus 16) The monster species that spawned more often: glare fungus (freq bonus 8) The monster species that spawned more often: standard elf (freq bonus 10) The monster species that spawned more often: sand fisher (freq bonus 7) The monster species that spawned more often: plague bat (freq bonus 12) The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: blighting skeleton The monster species that never randomly spawned: psycho mind flayer The monster species that never randomly spawned: horsea The monster species that never randomly spawned: sucking mimic The monster species that never randomly spawned: eldrak The monster species that never randomly spawned: green hag The monster species that never randomly spawned: Fenja The monster species that never randomly spawned: lion-shaped golem The monster species that never randomly spawned: hells angel The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 20) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 32) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 11) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 16) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 10) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 17) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 3) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 10) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 10) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 84) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 2) Next attribute increase check would have come at turn 1016 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1164) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...