Heliokopis, neutral male gnomish Wizard - ---------- |..°.....@.| |.......f.`| |... `.... | ...).. -------- [Heliokopi the Evoker] St6 Dx14 Co8 In13 Wi4 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 44 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 60% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39840 Monster spawn increase reached its maximum at turn 76084 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1237724 The monster class that cannot be genocided was grue The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: cutterfish (freq bonus 8) The monster species that spawned more often: ultimate mimic (freq bonus 48) The monster species that spawned more often: Elena's platform sandal (freq bonus 8) The monster species that spawned more often: grontah sephirah (freq bonus 14) The monster species that spawned more often: threshold warp patch (freq bonus 3) The monster species that spawned more often: petty bearded devil (freq bonus 22) The monster species that spawned more often: blarog (freq bonus 12) The monster species that spawned more often: yuki-onna (freq bonus 8) The monster species that spawned more often: clock warp patch (freq bonus 6) The monster species that spawned more often: soft mold (freq bonus 6) The monster species that spawned more often: troglodyte henchman (freq bonus 5) The monster species that spawned more often: mould (freq bonus 4) The monster species that spawned more often: magic mushroom patch (freq bonus 8) The monster species that spawned more often: nethackbrass horror (freq bonus 28) The monster species that spawned more often: Juen's plateau boot (freq bonus 10) The monster species that spawned more often: ordinator (freq bonus 16) The monster species that spawned more often: hellwhip (freq bonus 3) The monster species that spawned more often: shadow recluse (freq bonus 8) The monster species that spawned more often: totally bad fungus (freq bonus 3) The monster species that spawned more often: large eel (freq bonus 8) The monster species that never randomly spawned: storm naga hatchling The monster species that never randomly spawned: Countess Bathory The monster species that never randomly spawned: white force fungus The monster species that never randomly spawned: Bundle Tree The monster species that never randomly spawned: warper The monster species that never randomly spawned: tumblrer The monster species that never randomly spawned: epidote stalk The monster species that never randomly spawned: agate mold The monster species that never randomly spawned: phantom ghost The monster species that never randomly spawned: netzah sephirah The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 276) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 11) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 184) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 116) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 5) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 21) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 10) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 1) Next attribute increase check would have come at turn 2174 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (594) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...