Heliokopis, neutral male gnomish Wizard ---- |$. |..Z |f@| |..| |..- +.. ---- [Heliokopi the Evoker] St5 Dx10 Co4 In15 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/550 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 105 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 74% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 56% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25451 Monster spawn increase reached its maximum at turn 52737 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 114205 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: autobomb (freq bonus 8) The monster species that spawned more often: immobile mushroom (freq bonus 15) The monster species that spawned more often: brigand (freq bonus 2) The monster species that spawned more often: ekans (freq bonus 3) The monster species that spawned more often: karmic fungus (freq bonus 8) The monster species that spawned more often: Dango San-kyodai (freq bonus 6) The monster species that spawned more often: gibbering mouther (freq bonus 8) The monster species that spawned more often: Ancano (freq bonus 8) The monster species that spawned more often: petit pseudo rat (freq bonus 4) The monster species that spawned more often: skeleton human (freq bonus 4) The monster species that spawned more often: Celine Jules (freq bonus 6) The monster species that spawned more often: emperor twen (freq bonus 3) The monster species that spawned more often: undead shapeshifter (freq bonus 3) The monster species that spawned more often: evasive homunculus (freq bonus 3) The monster species that spawned more often: wailing beast (freq bonus 2) The monster species that spawned more often: vacuum colony (freq bonus 10) The monster species that spawned more often: mirkwood ogre (freq bonus 10) The monster species that spawned more often: colluded force fungus (freq bonus 4) The monster species that spawned more often: enormous rat (freq bonus 10) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 2) The monster species that never randomly spawned: sludge stalk The monster species that never randomly spawned: epidote stalk The monster species that never randomly spawned: jiggling blob The monster species that never randomly spawned: undead musician The monster species that never randomly spawned: devteam horror The monster species that never randomly spawned: dark thief The monster species that never randomly spawned: farting boy The monster species that never randomly spawned: gnome academic The monster species that never randomly spawned: blue mushroom The monster species that never randomly spawned: lichking The monster class that always generated with extra speed: grue The monster class that more likely to generate with musable stuff: gremlin The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 53) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 37) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 5) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 7) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 4) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 8) Next attribute increase check would have come at turn 285 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (478) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...