Heliokopis, lawful female koboldic Ranger ---+-+ |.....` `.....`| `..$.@d ------- [Heliokopi the Tenderfoot] St18 Dx10 Co7 In12 Wi6 Ch5 RanKobFemLaw S0 Dlvl:1 $0 HP21(21) Pw7(7) AC7 MC2 Mov12 Xp1/0 Wt140/1350 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a lawful female koboldic Ranger. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 8 Wand drop chance was reduced to 90% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 81% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28578 Monster spawn increase reached its maximum at turn 58899 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1939840 The monster class that cannot be genocided was xorn The monster class that was spawned more often: major demon (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 3) The monster species that spawned more often: gorgon fly (freq bonus 3) The monster species that spawned more often: wood troll (freq bonus 4) The monster species that spawned more often: wormwood (freq bonus 6) The monster species that spawned more often: gimple nymph (freq bonus 6) The monster species that spawned more often: enclave stormtrooper (freq bonus 10) The monster species that spawned more often: stout gelatinous cube (freq bonus 7) The monster species that spawned more often: reaper fungus (freq bonus 12) The monster species that spawned more often: beige mushroom (freq bonus 6) The monster species that spawned more often: ankheg (freq bonus 10) The monster species that spawned more often: wild wolf (freq bonus 4) The monster species that spawned more often: petty creeping mithril coins (freq bonus 3) The monster species that spawned more often: vile archer (freq bonus 5) The monster species that spawned more often: paralyzing sphere (freq bonus 48) The monster species that spawned more often: mink (freq bonus 5) The monster species that spawned more often: aurora bomber (freq bonus 7) The monster species that spawned more often: pink centipede (freq bonus 10) The monster species that spawned more often: Aphrodite (freq bonus 4) The monster species that spawned more often: petty demilich (freq bonus 14) The monster species that spawned more often: large puma (freq bonus 9) The monster species that spawned more often: burned out kogepan (freq bonus 6) The monster species that never randomly spawned: expert dark wall The monster species that never randomly spawned: spirit bear The monster species that never randomly spawned: Sandra The monster species that never randomly spawned: shy asian girl The monster species that never randomly spawned: demon sprite The monster species that never randomly spawned: low mind flayer The monster species that never randomly spawned: prehistoric turret The monster species that never randomly spawned: Sue Lyn The monster species that never randomly spawned: tear warp fungus The monster species that never randomly spawned: jumping tortoise The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 28) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 13) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 86) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 29) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 16) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 52) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 6) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 1) Next attribute increase check would have come at turn 244 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You fell asleep You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury You could not have safely prayed (273) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Ranger...