Heliokopis, neutral male gnomish Wizard --------- |@....... |f......| |.......| |$d.....| --------- [Heliokopi the Evoker] St8 Dx16 Co9 In13 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC7 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 63% chance Wand drop chance was reduced to 95% Concealing monsters were spawned underneath items 73% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27860 Monster spawn increase reached its maximum at turn 50799 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1105740 The monster class that cannot be genocided was wall monster Today, this monster class was always generated invisible: jabberwock The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: high gnome lord (freq bonus 7) The monster species that spawned more often: alligator snapping turtle (freq bonus 9) The monster species that spawned more often: ruby force patch (freq bonus 7) The monster species that spawned more often: metal ettin (freq bonus 20) The monster species that spawned more often: normal elemental (freq bonus 12) The monster species that spawned more often: crush beast (freq bonus 6) The monster species that spawned more often: big zruty (freq bonus 7) The monster species that spawned more often: giant food trove (freq bonus 6) The monster species that spawned more often: street thug (freq bonus 5) The monster species that spawned more often: porter nuclear vortex (freq bonus 7) The monster species that spawned more often: skeletal horror (freq bonus 10) The monster species that spawned more often: foul permamimic (freq bonus 5) The monster species that spawned more often: stone force fungus (freq bonus 7) The monster species that spawned more often: goblin thief (freq bonus 6) The monster species that spawned more often: infernal gel (freq bonus 7) The monster species that spawned more often: printer daemon (freq bonus 6) The monster species that spawned more often: warty spore (freq bonus 12) The monster species that spawned more often: asgardian (freq bonus 14) The monster species that spawned more often: gore growth (freq bonus 16) The monster species that spawned more often: air elemental (freq bonus 7) The monster species that never randomly spawned: giant phase spider The monster species that never randomly spawned: beige sentai The monster species that never randomly spawned: flying gecko The monster species that never randomly spawned: guardian The monster species that never randomly spawned: lukus sephirah The monster species that never randomly spawned: golden fungus The monster species that never randomly spawned: aB3ɳirr3z$7K The monster species that never randomly spawned: fishtaur The monster species that never randomly spawned: lost maia The monster species that never randomly spawned: disgusting growth The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 25) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 18) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 55) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 2) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 2) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 14) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 7) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 5) Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (253) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...