Heliokopis, neutral male gnomish Wizard -- -----. ....- |....| |@f:.- ----- [Heliokopi the Evoker] St6 Dx13 Co8 In15 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 53 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 95% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 95% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80515 Monster spawn increase reached its maximum at turn 100572 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 897636 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: greater ice cattle (freq bonus 3) The monster species that spawned more often: corrosion trove (freq bonus 2) The monster species that spawned more often: sticky colony (freq bonus 36) The monster species that spawned more often: hellrat (freq bonus 4) The monster species that spawned more often: intelligent trove (freq bonus 4) The monster species that spawned more often: Miss Youngdragon (freq bonus 5) The monster species that spawned more often: toxic fungus (freq bonus 5) The monster species that spawned more often: really dangerous colony (freq bonus 14) The monster species that spawned more often: death mage (freq bonus 4) The monster species that spawned more often: hunger vortex (freq bonus 3) The monster species that spawned more often: vampiric growth (freq bonus 4) The monster species that spawned more often: diabolic shaman (freq bonus 8) The monster species that spawned more often: hidden soldier ant (freq bonus 3) The monster species that spawned more often: Eternal Evil (freq bonus 6) The monster species that spawned more often: brown snake (freq bonus 6) The monster species that spawned more often: poison turret (freq bonus 10) The monster species that spawned more often: psychlich (freq bonus 10) The monster species that spawned more often: lava patch (freq bonus 4) The monster species that spawned more often: magic warp patch (freq bonus 4) The monster species that spawned more often: snark (freq bonus 4) The monster species that never randomly spawned: quantum stalk The monster species that never randomly spawned: wounding knight The monster species that never randomly spawned: Roganza The monster species that never randomly spawned: special kobold lord The monster species that never randomly spawned: timid troll The monster species that never randomly spawned: burning soul The monster species that never randomly spawned: etheric dimensional phase automaton The monster species that never randomly spawned: healing iron piercer The monster species that never randomly spawned: gatling turret The monster species that never randomly spawned: grating chicken The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 8) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 313) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 17) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 5) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 4) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 1) Next attribute increase check would have come at turn 400 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (280) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...