Heliokopis, neutral male gnomish Wizard ----.------- |.....$....| |.....f@...| |..........| ...........| ------------ [Heliokopi the Evoker] St9 Dx11 Co11 In21 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 90% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78330 Monster spawn increase reached its maximum at turn 122970 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 65031 The monster class that cannot be genocided was snake The monster class that was spawned more often: cat or other feline (freq bonus 6) The monster species that spawned more often: blaster disintegrator (freq bonus 8) The monster species that spawned more often: stalking coyote (freq bonus 9) The monster species that spawned more often: blank force fungus (freq bonus 8) The monster species that spawned more often: small boo (freq bonus 10) The monster species that spawned more often: topaz patch (freq bonus 16) The monster species that spawned more often: cluckwork soldier (freq bonus 20) The monster species that spawned more often: acidic fungus (freq bonus 14) The monster species that spawned more often: purple colony (freq bonus 8) The monster species that spawned more often: warty warp patch (freq bonus 8) The monster species that spawned more often: rebel giant (freq bonus 8) The monster species that spawned more often: Unicorn of Amber (freq bonus 40) The monster species that spawned more often: lava wall (freq bonus 14) The monster species that spawned more often: cockatoo chick (freq bonus 13) The monster species that spawned more often: clay patch (freq bonus 18) The monster species that spawned more often: opal stalk (freq bonus 8) The monster species that spawned more often: panther man (freq bonus 11) The monster species that spawned more often: petty wallaroo (freq bonus 14) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 7) The monster species that spawned more often: teamkiller (freq bonus 8) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 18) The monster species that never randomly spawned: evasive enclave elite soldier The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: tree hugger The monster species that never randomly spawned: snore colony The monster species that never randomly spawned: sexy hexy The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: pink icky thing The monster species that never randomly spawned: ferrous patch The monster species that never randomly spawned: sunbeam The monster species that never randomly spawned: mist man The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 7) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 14) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 37) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 90) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 4) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 9) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 92) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 3) Next attribute increase check would have come at turn 1971 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (736) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...