Heliokopis, neutral male gnomish Wizard ------ |.f..| +@F... |....| ------ [Heliokopi the Evoker] St5 Dx11 Co12 In11 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 103 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 71% Wand drop chance was reduced to 45% Potion drop chance was reduced to 73% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48200 Monster spawn increase reached its maximum at turn 101120 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3648068 The monster class that cannot be genocided was piercer Today, this monster class was always generated invisible: Zouthern animal The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 3) The monster species that spawned more often: siena spore (freq bonus 3) The monster species that spawned more often: giant brown locust (freq bonus 2) The monster species that spawned more often: howler monkey (freq bonus 2) The monster species that spawned more often: large spawn permamimic (freq bonus 8) The monster species that spawned more often: cursed cadaver (freq bonus 12) The monster species that spawned more often: powerful idiot (freq bonus 3) The monster species that spawned more often: pearl unicorn (freq bonus 7) The monster species that spawned more often: adult guivre (freq bonus 20) The monster species that spawned more often: gimple nymph (freq bonus 16) The monster species that spawned more often: mana patch (freq bonus 2) The monster species that spawned more often: flower girl (freq bonus 16) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 6) The monster species that spawned more often: silver naga (freq bonus 6) The monster species that spawned more often: dark elf (freq bonus 6) The monster species that spawned more often: small flying mimic (freq bonus 10) The monster species that spawned more often: training kobold (freq bonus 6) The monster species that spawned more often: pale shambler (freq bonus 20) The monster species that spawned more often: red dragon bat (freq bonus 6) The monster species that spawned more often: sickle skeleton (freq bonus 9) The monster species that spawned more often: royal assassin (freq bonus 10) The monster species that never randomly spawned: litch demon The monster species that never randomly spawned: gray sentai The monster species that never randomly spawned: giant white dragonfly The monster species that never randomly spawned: cutter ogre The monster species that never randomly spawned: brown beetle The monster species that never randomly spawned: tainted creature The monster species that never randomly spawned: wrinkled warp patch The monster species that never randomly spawned: tree mushroom The monster species that never randomly spawned: Josefine's super-sweet velcro sneaker The monster species that never randomly spawned: hardened warrior The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 42) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 2) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 4) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 10) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 12) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 18) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...