Heliokopis, neutral male gnomish Wizard ----------- |..@.W....| |.f.......| |.........+ -.-----.--- [Heliokopi the Evoker] St11 Dx15 Co7 In14 Wi6 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 90% Potion drop chance was reduced to 89% Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15727 Monster spawn increase reached its maximum at turn 34305 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 205841 The monster class that cannot be genocided was blob The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: green force patch (freq bonus 8) The monster species that spawned more often: phaser force patch (freq bonus 6) The monster species that spawned more often: japanese woman (freq bonus 7) The monster species that spawned more often: helcungol (freq bonus 8) The monster species that spawned more often: voracious bug (freq bonus 14) The monster species that spawned more often: beige growth (freq bonus 6) The monster species that spawned more often: weremimic (freq bonus 10) The monster species that spawned more often: dull stalk (freq bonus 6) The monster species that spawned more often: animated rotten egg (freq bonus 8) The monster species that spawned more often: chasing minotaur (freq bonus 10) The monster species that spawned more often: Gross Santana (freq bonus 6) The monster species that spawned more often: undead healer (freq bonus 5) The monster species that spawned more often: giant beetle (freq bonus 7) The monster species that spawned more often: meanie (freq bonus 8) The monster species that spawned more often: asian lady (freq bonus 16) The monster species that spawned more often: hydra (freq bonus 6) The monster species that spawned more often: deep sea drowning fish (freq bonus 7) The monster species that spawned more often: slimy warp patch (freq bonus 18) The monster species that spawned more often: quadruhorse (freq bonus 36) The monster species that spawned more often: aureal (freq bonus 7) The monster species that never randomly spawned: greek fish The monster species that never randomly spawned: golden mushroom The monster species that never randomly spawned: clock colony The monster species that never randomly spawned: greater ice spawn The monster species that never randomly spawned: Unicorn of Amber The monster species that never randomly spawned: time traveler The monster species that never randomly spawned: muck crawler The monster species that never randomly spawned: genetic engineer The monster species that never randomly spawned: time patch The monster species that never randomly spawned: withering permamimic The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 7) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 18) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 11) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 15) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 26) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 6) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 64) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 11) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 21) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 12) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 15) Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (643) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...