Heliokopis, neutral male gnomish Wizard ------- |....@| |....f+ |..{..| |.....| |...[.| |.$...| ------- [Heliokopi the Evoker] St8 Dx14 Co15 In17 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 247 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 71% Wand drop chance was reduced to 97% Potion drop chance was reduced to 74% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38115 Monster spawn increase reached its maximum at turn 58547 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 504315 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: May-Britt (freq bonus 5) The monster species that spawned more often: giant (freq bonus 15) The monster species that spawned more often: maelstorm (freq bonus 5) The monster species that spawned more often: attractive trove (freq bonus 16) The monster species that spawned more often: scorched archer (freq bonus 10) The monster species that spawned more often: red centipede (freq bonus 6) The monster species that spawned more often: Baphomet (freq bonus 14) The monster species that spawned more often: dream patch (freq bonus 48) The monster species that spawned more often: ruby force patch (freq bonus 6) The monster species that spawned more often: Jauffre (freq bonus 6) The monster species that spawned more often: clock spore (freq bonus 10) The monster species that spawned more often: Aphrodite (freq bonus 5) The monster species that spawned more often: magic platypus (freq bonus 24) The monster species that spawned more often: Jasieen (freq bonus 12) The monster species that spawned more often: special warp patch (freq bonus 132) The monster species that spawned more often: demonic door (freq bonus 6) The monster species that spawned more often: petty elf-lord (freq bonus 14) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 5) The monster species that spawned more often: large food trove (freq bonus 14) The monster species that spawned more often: starwars fighter (freq bonus 16) The monster species that never randomly spawned: pyrolisk The monster species that never randomly spawned: malkuth sephirah The monster species that never randomly spawned: gigantic blob The monster species that never randomly spawned: cheshire cat The monster species that never randomly spawned: young water dragon The monster species that never randomly spawned: topless nurse The monster species that never randomly spawned: telegold The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: snore force fungus The monster species that never randomly spawned: nondescript patch The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 27) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 8) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 11) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 2) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 85) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 4) Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...