Heliokopis, neutral male gnomish Wizard -------- |......| .......| |......| |..@...| ....f..| --.....| ------- [Heliokopi the Evoker] St6 Dx14 Co10 In21 Wi10 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 405 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 28% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 82% Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64190 Monster spawn increase reached its maximum at turn 92229 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 114380 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: egotrapper (freq bonus 12) The monster species that spawned more often: unmagic worm mass (freq bonus 3) The monster species that spawned more often: giant octopus (freq bonus 3) The monster species that spawned more often: threshold mold (freq bonus 3) The monster species that spawned more often: gnoll basher (freq bonus 16) The monster species that spawned more often: umber mimic (freq bonus 5) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 16) The monster species that spawned more often: rust spitter (freq bonus 6) The monster species that spawned more often: Eveline (freq bonus 14) The monster species that spawned more often: atomic quantum mechanic (freq bonus 8) The monster species that spawned more often: Wrath of the RNG (freq bonus 3) The monster species that spawned more often: electric elemental (freq bonus 2) The monster species that spawned more often: lava patch (freq bonus 6) The monster species that spawned more often: nightly patch (freq bonus 3) The monster species that spawned more often: knight templar (freq bonus 4) The monster species that spawned more often: wight (freq bonus 6) The monster species that spawned more often: snake elite sniper (freq bonus 8) The monster species that spawned more often: abnormal program termination (freq bonus 3) The monster species that spawned more often: thick beauty (freq bonus 5) The monster species that spawned more often: critically injured thief (freq bonus 8) The monster species that never randomly spawned: inertia warp patch The monster species that never randomly spawned: fortress master The monster species that never randomly spawned: special stalk The monster species that never randomly spawned: dragonball kid The monster species that never randomly spawned: nightly colony The monster species that never randomly spawned: gore growth The monster species that never randomly spawned: giant green bat The monster species that never randomly spawned: cockatoo chick The monster species that never randomly spawned: hidden morph vortex The monster species that never randomly spawned: ice mimic The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 11) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 14) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 14) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 15) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 10) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 7) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 11) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 2) Next attribute increase check would have come at turn 2244 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1198) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...