Heliokopis, neutral male gnomish Wizard ------ ##|....| ##,-..@.| #,,,|....| ,,,,,+....| -+---,,,# |....| |...|,## .....| ...^.,,, ------ |<..|,## |$..| |...| |...| ----- [Heliokopi the Thaumaturge] St11 Dx20 Co16 In23 Wi11 Ch8 WizGnoMalNeu S16616 Dlvl:6 $2642 HP76(104) Pw79(115) AC-2 MC3 Mov12 Xp9/3431 Wt791/1850 T2656 Latest messages You kill it! You can see again. In what direction? [hykulnjb><] The spell hits the ochre jelly! The ochre jelly resists! Unknown command ' '. In what direction? [hykulnjb><] The spell hits the ochre jelly! You kill the ochre jelly! You feel a wrenching sensation. You see here a banded mail {160}. # - a banded mail {160}. 26 gold pieces. What do you want to drink? [##fhFRVY or ?*] Never mind. You drop a potion of monster detection {1}. # - a potion of monster detection {1}. What do you want to drink? [##fhFRVY or ?*] You sense the presence of monsters. Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 16 You carried 4 sins Scroll identification only worked 100 times out of 156 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 31% chance Amulet drop chance was reduced to 84% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 3 Number of fake artifacts generated was 2 Monster spawn increase started at turn 25730 Monster spawn increase reached its maximum at turn 69870 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 122550 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: night lich (freq bonus 12) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 3) The monster species that spawned more often: white force patch (freq bonus 8) The monster species that spawned more often: kobold mummy (freq bonus 3) The monster species that spawned more often: silver mushroom (freq bonus 4) The monster species that spawned more often: slime patch (freq bonus 2) The monster species that spawned more often: chaos servant (freq bonus 3) The monster species that spawned more often: evasive hill orc (freq bonus 4) The monster species that spawned more often: rot monster (freq bonus 2) The monster species that spawned more often: giant louse (freq bonus 4) The monster species that spawned more often: volareon (freq bonus 12) The monster species that spawned more often: greater nalfeshnee (freq bonus 7) The monster species that spawned more often: cacodemon (freq bonus 8) The monster species that spawned more often: slow fungus (freq bonus 6) The monster species that spawned more often: bhut (freq bonus 12) The monster species that spawned more often: kobold sorcerer (freq bonus 10) The monster species that spawned more often: forest wight (freq bonus 3) The monster species that spawned more often: Laurens (freq bonus 4) The monster species that spawned more often: water patch (freq bonus 14) The monster species that spawned more often: animated torch (freq bonus 5) The monster species that never randomly spawned: eternal eye The monster species that never randomly spawned: disenchanter force fungus The monster species that never randomly spawned: topaz colony The monster species that never randomly spawned: shimmering warp patch The monster species that never randomly spawned: gum jelly The monster species that never randomly spawned: Johanetta's pointy girl shoe The monster species that never randomly spawned: cave speeder The monster species that never randomly spawned: charcoal growth The monster species that never randomly spawned: dwarf zombie The monster species that never randomly spawned: evasive vampire The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 10) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 19) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 17) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 17) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 2) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 3) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 9) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 73) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 5) Next attribute increase check would have come at turn 12527 Strength training was 46 Dexterity training was -1 Wisdom training was 50 Constitution training was 34 You were fire resistant You were magic-protected You leeched mana You had infravision You had 533 points of nutrition remaining You were stealthy You were protected You were very fast You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 459% b - resist sleep 1 protect 0% 74% c - knock 1 matter 0% 74% d - confuse monster 2 enchant 0% 74% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) vanish 9 R Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) draw energy 7X Prepared(0) power surge 5X Prepared(0) sigil of control 3X Prepared(0) tinker 3 R Prepared(0) Voluntary challenges You eaten 12 times You eaten food with animal by-products 8 times You eaten meat 7 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 119 times You killed 105 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (139 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (104 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...