Heliokopis, neutral male gnomish Wizard ------------- ............ |.........- |.........| |....@....| |.....f...- ............ ------------- [Heliokopi the Evoker] St9 Dx17 Co11 In13 Wi11 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 89% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64320 Monster spawn increase reached its maximum at turn 132560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 152724 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: hooloovoo (freq bonus 12) The monster species that spawned more often: aligned priest mummy (freq bonus 9) The monster species that spawned more often: caborrog (freq bonus 5) The monster species that spawned more often: beriah sephirah (freq bonus 5) The monster species that spawned more often: saber cat (freq bonus 4) The monster species that spawned more often: frost wall (freq bonus 16) The monster species that spawned more often: vampiric growth (freq bonus 6) The monster species that spawned more often: wizard eye (freq bonus 60) The monster species that spawned more often: Bael (freq bonus 6) The monster species that spawned more often: mirkwood goblin (freq bonus 4) The monster species that spawned more often: gnome battlemaster (freq bonus 7) The monster species that spawned more often: ogre leader (freq bonus 4) The monster species that spawned more often: sepia force patch (freq bonus 6) The monster species that spawned more often: Janina (freq bonus 5) The monster species that spawned more often: venom lord (freq bonus 3) The monster species that spawned more often: multi-hued force patch (freq bonus 4) The monster species that spawned more often: onanocter 3c (freq bonus 4) The monster species that spawned more often: suspicious vortex (freq bonus 12) The monster species that spawned more often: werebee (freq bonus 2) The monster species that spawned more often: silver snake (freq bonus 10) The monster species that never randomly spawned: Iwan The monster species that never randomly spawned: tracker jacker The monster species that never randomly spawned: aurora bomber The monster species that never randomly spawned: gray growth The monster species that never randomly spawned: librarian The monster species that never randomly spawned: double birth The monster species that never randomly spawned: nighthawk The monster species that never randomly spawned: deep force gnome The monster species that never randomly spawned: dark gray mold The monster species that never randomly spawned: agent black patch The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 22) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 20) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 10) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 34) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 47) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 2) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 9) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 72) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 42) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 3) Next attribute increase check would have come at turn 973 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (428) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...