Heliokopis, neutral male gnomish Wizard ------.---#- +...[....... |........q.| |.........f| |...$.!..@.| ------------ [Heliokopi the Evoker] St9 Dx11 Co16 In25 Wi9 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 76 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 169 Ring drop chance was reduced to 89% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 19% Potion drop chance was reduced to 98% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20560 Monster spawn increase reached its maximum at turn 33801 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 138084 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: guardian of the mountains (freq bonus 8) The monster species that spawned more often: magenta colony lichen (freq bonus 3) The monster species that spawned more often: redguard lady (freq bonus 22) The monster species that spawned more often: sand-dweller (freq bonus 8) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 16) The monster species that spawned more often: Tanja (freq bonus 12) The monster species that spawned more often: brown mold (freq bonus 6) The monster species that spawned more often: ringwraith (freq bonus 6) The monster species that spawned more often: hunger hulk (freq bonus 14) The monster species that spawned more often: voltigore (freq bonus 6) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 20) The monster species that spawned more often: helpful squirrel (freq bonus 8) The monster species that spawned more often: ghostly bat (freq bonus 18) The monster species that spawned more often: poison slime (freq bonus 4) The monster species that spawned more often: crackwhore (freq bonus 8) The monster species that spawned more often: adventurer naga (freq bonus 14) The monster species that spawned more often: pisaca lord (freq bonus 12) The monster species that spawned more often: goblin cop (freq bonus 8) The monster species that spawned more often: mastodon (freq bonus 4) The monster species that spawned more often: giant emerald frog (freq bonus 12) The monster species that never randomly spawned: sloppy stalk The monster species that never randomly spawned: undefined ufo part The monster species that never randomly spawned: Warder Kommissioner The monster species that never randomly spawned: council member The monster species that never randomly spawned: ice turret The monster species that never randomly spawned: fragment grue The monster species that never randomly spawned: munchkin The monster species that never randomly spawned: petty brute The monster species that never randomly spawned: humanoid centaur The monster species that never randomly spawned: Inspector Sergeant The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 40) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 68) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 7) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 2) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 11) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 5) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 10) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 2) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (132) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...