Heliokopis, neutral male gnomish Wizard ------------- |...........| |..........k| |..f..... |...@.# ---.--- [Heliokopi the Evoker] St12 Dx8 Co16 In17 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 58% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16002 Monster spawn increase reached its maximum at turn 82272 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 171245 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: darkest thief (freq bonus 4) The monster species that spawned more often: sprite (freq bonus 10) The monster species that spawned more often: giant crayfish (freq bonus 2) The monster species that spawned more often: karmic mold (freq bonus 24) The monster species that spawned more often: Lou (freq bonus 2) The monster species that spawned more often: Birgit (freq bonus 30) The monster species that spawned more often: sexxy robber (freq bonus 6) The monster species that spawned more often: living cannon (freq bonus 3) The monster species that spawned more often: Sueschen's combat boot (freq bonus 3) The monster species that spawned more often: arch-lichen (freq bonus 5) The monster species that spawned more often: ogre lord (freq bonus 2) The monster species that spawned more often: triceratops (freq bonus 42) The monster species that spawned more often: seven of spades (freq bonus 4) The monster species that spawned more often: demonic entity (freq bonus 5) The monster species that spawned more often: slow vortex (freq bonus 4) The monster species that spawned more often: moldy warp fungus (freq bonus 24) The monster species that spawned more often: crystal mushroom (freq bonus 3) The monster species that spawned more often: rodneyan (freq bonus 3) The monster species that spawned more often: ultimate giant kraken (freq bonus 4) The monster species that spawned more often: sticky spore (freq bonus 12) The monster species that never randomly spawned: colorful warp patch The monster species that never randomly spawned: smart trapper The monster species that never randomly spawned: time growth The monster species that never randomly spawned: mind mold The monster species that never randomly spawned: dead ant The monster species that never randomly spawned: Madeleine The monster species that never randomly spawned: hello kitty The monster species that never randomly spawned: arch-newt The monster species that never randomly spawned: migo warrior The monster species that never randomly spawned: ice vortex The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 47) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 9) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 3) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 2) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 5) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 13) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 54) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 36) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 3) Next attribute increase check would have come at turn 403 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (254) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...