Heliokopis, neutral male gnomish Wizard ---------- |........| |.....@..| |.....f..| |........| -----.---- [Heliokopi the Evoker] St9 Dx9 Co10 In10 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 61% Ring drop chance was reduced to 82% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23679 Monster spawn increase reached its maximum at turn 59162 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 120450 The monster class that cannot be genocided was centaur The monster class that was spawned more often: unicorn or horse (freq bonus 3) The monster species that spawned more often: Vorlon missile (freq bonus 10) The monster species that spawned more often: spike patch (freq bonus 12) The monster species that spawned more often: petty boobed mimic (freq bonus 5) The monster species that spawned more often: lethe elemental (freq bonus 16) The monster species that spawned more often: goat of Mendes (freq bonus 14) The monster species that spawned more often: greater demonic quylthulg (freq bonus 8) The monster species that spawned more often: crashing ufo part (freq bonus 16) The monster species that spawned more often: wood cattle (freq bonus 10) The monster species that spawned more often: pale spore (freq bonus 10) The monster species that spawned more often: Shiere (freq bonus 32) The monster species that spawned more often: stalking grandmaster lichen (freq bonus 7) The monster species that spawned more often: grass elemental (freq bonus 4) The monster species that spawned more often: Cray (freq bonus 12) The monster species that spawned more often: baby psychic dragon (freq bonus 6) The monster species that spawned more often: skeleton troll (freq bonus 7) The monster species that spawned more often: nightly growth (freq bonus 5) The monster species that spawned more often: animated limb (freq bonus 8) The monster species that spawned more often: graduate kobold (freq bonus 12) The monster species that spawned more often: blue centipede (freq bonus 8) The monster species that spawned more often: porter block fungus (freq bonus 5) The monster species that never randomly spawned: porter black unicorn The monster species that never randomly spawned: hole mold The monster species that never randomly spawned: Amy BSOD The monster species that never randomly spawned: Lynkhab The monster species that never randomly spawned: vacuum stalk The monster species that never randomly spawned: cutlich The monster species that never randomly spawned: drey elf The monster species that never randomly spawned: super marion The monster species that never randomly spawned: prehistoric cave lizard The monster species that never randomly spawned: cat mummy The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 35) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 82) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 4) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 5) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 3) Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (132) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...