Heliokopis, neutral male gnomish Wizard -------- |......| |....f.. |....@.| -------- [Heliokopi the Evoker] St6 Dx10 Co5 In11 Wi4 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/650 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 71% chance Wand drop chance was reduced to 78% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 96% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22010 Monster spawn increase reached its maximum at turn 47636 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 754260 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: gremlin (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: freeze bug (freq bonus 3) The monster species that spawned more often: umbra spore (freq bonus 7) The monster species that spawned more often: bright violet colony (freq bonus 12) The monster species that spawned more often: floating spirit (freq bonus 7) The monster species that spawned more often: wooden force patch (freq bonus 6) The monster species that spawned more often: plasma mold (freq bonus 3) The monster species that spawned more often: rotated shaman (freq bonus 10) The monster species that spawned more often: lictor (freq bonus 4) The monster species that spawned more often: snap-dragon-fly (freq bonus 8) The monster species that spawned more often: slime ghost (freq bonus 4) The monster species that spawned more often: à½;g®ŒóÑV§„Åê (freq bonus 6) The monster species that spawned more often: wolfhound of flora (freq bonus 5) The monster species that spawned more often: osquip (freq bonus 6) The monster species that spawned more often: slime warp fungus (freq bonus 3) The monster species that spawned more often: chasing garter snake (freq bonus 15) The monster species that spawned more often: Dark Schneider (freq bonus 32) The monster species that spawned more often: howling spirit (freq bonus 8) The monster species that spawned more often: hungry growth (freq bonus 5) The monster species that spawned more often: petty tunnel wight (freq bonus 6) The monster species that spawned more often: stone-cold horror (freq bonus 12) The monster species that never randomly spawned: fog cloud The monster species that never randomly spawned: Janina The monster species that never randomly spawned: zombie bee The monster species that never randomly spawned: orc shaman The monster species that never randomly spawned: clear hound The monster species that never randomly spawned: ebony golem The monster species that never randomly spawned: Roxy Greta's sneaker The monster species that never randomly spawned: quantum statistical mechanic The monster species that never randomly spawned: flying dryad The monster species that never randomly spawned: white whale The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 28) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 156) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 17) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 17) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 43) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 3) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 14) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 9) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 7) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 1) Next attribute increase check would have come at turn 327 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (525) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...