Heliokopis, neutral male gnomish Wizard #- --.------- .........| |........| |.....@f.+ ---------- [Heliokopi the Evoker] St9 Dx10 Co16 In11 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 52% Wand drop chance was reduced to 13% Amulet drop chance was reduced to 64% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10096 Monster spawn increase reached its maximum at turn 26414 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 357444 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: jiggling blob (freq bonus 6) The monster species that spawned more often: totally bad warp patch (freq bonus 3) The monster species that spawned more often: scurrier (freq bonus 8) The monster species that spawned more often: six of diamonds (freq bonus 6) The monster species that spawned more often: baal tentacle (freq bonus 7) The monster species that spawned more often: big bill (freq bonus 6) The monster species that spawned more often: tentacled mermaid (freq bonus 7) The monster species that spawned more often: gecko (freq bonus 6) The monster species that spawned more often: triad (freq bonus 6) The monster species that spawned more often: threshold warp fungus (freq bonus 6) The monster species that spawned more often: water patch (freq bonus 3) The monster species that spawned more often: Sabine's zipper boot (freq bonus 3) The monster species that spawned more often: lavender force fungus (freq bonus 7) The monster species that spawned more often: dire boar (freq bonus 5) The monster species that spawned more often: great paralysator fly (freq bonus 4) The monster species that spawned more often: mirkwood ogre (freq bonus 10) The monster species that spawned more often: bright blue mushroom (freq bonus 11) The monster species that spawned more often: tactical nuke (freq bonus 6) The monster species that spawned more often: magic warp patch (freq bonus 7) The monster species that spawned more often: lava warp patch (freq bonus 8) The monster species that never randomly spawned: quantum colony The monster species that never randomly spawned: great wyrm of elements The monster species that never randomly spawned: invisible colony The monster species that never randomly spawned: Super Old Fritz The monster species that never randomly spawned: Lilly's fleecy combat boot The monster species that never randomly spawned: hill giant The monster species that never randomly spawned: tasloi boss The monster species that never randomly spawned: undead goldminer The monster species that never randomly spawned: undead jester The monster species that never randomly spawned: labyrinth trapper The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 19) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 47) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 23) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 13) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 5) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 3) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 13) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 25) Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (534) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...