Heliokopis, neutral male gnomish Wizard -- |.- +.| |@| |f- -- [Heliokopi the Evoker] St9 Dx6 Co7 In13 Wi4 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 94% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26835 Monster spawn increase reached its maximum at turn 71335 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 544460 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: undead necromancer (freq bonus 4) The monster species that spawned more often: ferrous horror (freq bonus 6) The monster species that spawned more often: shadolith (freq bonus 4) The monster species that spawned more often: teal stalk (freq bonus 4) The monster species that spawned more often: Alex (freq bonus 4) The monster species that spawned more often: wrinkled patch (freq bonus 5) The monster species that spawned more often: analgesic fungus (freq bonus 6) The monster species that spawned more often: razor spine (freq bonus 16) The monster species that spawned more often: Janine (freq bonus 8) The monster species that spawned more often: aoa droplet (freq bonus 4) The monster species that spawned more often: armored cow (freq bonus 6) The monster species that spawned more often: school eel (freq bonus 4) The monster species that spawned more often: threshold stalk (freq bonus 14) The monster species that spawned more often: skeletal warrior (freq bonus 4) The monster species that spawned more often: iron slime (freq bonus 18) The monster species that spawned more often: Ksenia (freq bonus 4) The monster species that spawned more often: irresistible growth (freq bonus 4) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 4) The monster species that spawned more often: null colony (freq bonus 10) The monster species that spawned more often: deep gnome digger (freq bonus 5) The monster species that never randomly spawned: fungoid growth The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: large red snake The monster species that never randomly spawned: clock forest spider The monster species that never randomly spawned: agent black fungus The monster species that never randomly spawned: lizard-eel The monster species that never randomly spawned: sneaker The monster species that never randomly spawned: charred phalanx The monster species that never randomly spawned: false growth The monster species that never randomly spawned: Ella The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 3) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 16) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 34) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 4) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 8) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 16) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 7) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 1) Next attribute increase check would have come at turn 762 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (516) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...