Heliokopis, neutral male gnomish Wizard -I...[....# ###.....### |}..^)^...## ###.........### #}.^.[%....# ##...%.........## |}..^.....>## ##..)...-|-......## o |}..........# #.....---.-- .....# #}^.........###....- |...| -.^..## |}...^.......#....-- |.|.----.^..# #}..))....%..#... |.|...| ...## @|}.^.......%..... |.---.---....# .#}..).^....^....- |).<|...--...# .@}...^.....).*.^# |.-----..#.^.# o#}..)........).B- |.....--...# |}............^).| -------....# o #}^.....#....#...- ...## |}...........#.^.^-- --^..^# #}..........###....-- -....## o |}....^...^.# #.....--- --...#.# |}.........## ##......-#-......## #}.........# ##..........^.[## |}....$...## ###...^.....### -}........# ###.....### [Heliokopi the Warlock] St13 Dx18 Co18 In25 Wi14 Ch9 WizGnoMalNeu S314899 Dlvl:9 $1003 HP178(178) Pw180(205) AC-24 MC3 Mov12 Xp14/83992 Wt405/2350 T24036 Latest messages In what direction? [hykulnjb><] You kill the soldier! A bomb explodes under your feet! You are caught in the fireball! [-9 -> 169] The giant shimmering ant falls into a pit! You find a spiked pit. You find an arrow trap. You see here an arrow {1}. You hear a loud click! You hear a chugging sound. You find a rust trap. You find an arrow trap. In what direction? [hykulnjb><] You see a drawbridge coming down! You hit the orc-captain! (15 pts.) The orc-captain zaps a wand of striking! The drawbridge collapses into the moat! You are blown apart by flying debris. Final attributes You were piously aligned Your alignment was 60 Your max alignment was 60 You carried 0 sins Scroll identification only worked 100 times out of 172 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 125 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 98% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 85% Monster death drops spawned with only 91% chance Number of artifacts generated was 4 Number of fake artifacts generated was 4 Monster spawn increase started at turn 8529 Monster spawn increase reached its maximum at turn 18486 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 250107 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: pesky undead devilfish (freq bonus 5) The monster species that spawned more often: Sally's velcro sneaker (freq bonus 7) The monster species that spawned more often: space borloth (freq bonus 8) The monster species that spawned more often: heirophant (freq bonus 16) The monster species that spawned more often: brain eater (freq bonus 4) The monster species that spawned more often: evasive vampire (freq bonus 72) The monster species that spawned more often: dungeon crawler (freq bonus 8) The monster species that spawned more often: ape gigans (freq bonus 18) The monster species that spawned more often: Otto (freq bonus 3) The monster species that spawned more often: shock ant (freq bonus 8) The monster species that spawned more often: petty gnome thief (freq bonus 8) The monster species that spawned more often: ice spaceship (freq bonus 6) The monster species that spawned more often: adult blood dragon (freq bonus 4) The monster species that spawned more often: frost salamander (freq bonus 8) The monster species that spawned more often: undead gladiator (freq bonus 6) The monster species that spawned more often: stinging insect (freq bonus 8) The monster species that spawned more often: mumbling cloud (freq bonus 4) The monster species that spawned more often: undead barbarian (freq bonus 6) The monster species that spawned more often: cheerful leprechaun (freq bonus 5) The monster species that spawned more often: shrieker (freq bonus 4) The monster species that never randomly spawned: Ann Kathrin's cuddly boot The monster species that never randomly spawned: giant grey ant The monster species that never randomly spawned: portal guard The monster species that never randomly spawned: ogre thief The monster species that never randomly spawned: shining piercer The monster species that never randomly spawned: shaman The monster species that never randomly spawned: death metal drummer The monster species that never randomly spawned: penultimate kappa The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: gazer homunculus The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 12) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 12) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 32) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 14) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 5) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 11) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 88) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 2) Next attribute increase check would have come at turn 27820 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 41 You were cold resistant You were shock resistant You were poison resistant You were magic-protected You were petrification resistant Your chance to block was 42% You leeched mana You were telepathic You had automatic searching You had infravision You had 571 points of nutrition remaining You were stealthy You could teleport You could fly You were protected You had reflection You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 700% b - resist sleep 1* protect 0% 0% c - detect monsters 4 divine 0% 190% d - create monster 4 attack 0% 470% e - knock 1 matter 0% 112% f - magic missile 3 attack 0% 700% g - restore ability 4* healing 0% 0% h - healing 1 healing 0% 3% i - identify 5 divine 0% 694% j - extra healing 3* healing 0% 0% Techniques known in the end Name Level Status reinforce memory 14X Prepared(0) vanish 14 R Prepared(0) appraisal 14 R Prepared(0) phase door 14 R Prepared(0) invoke deity 14 R Prepared(0) draw energy 12X Reloading(617) power surge 10X Not Ready(2881) sigil of control 8X Prepared(0) tinker 8 R Prepared(0) disarm 5 O Prepared(0) sigil of tempest 1X Prepared(0) Voluntary challenges You eaten 112 times You eaten food with animal by-products 52 times You eaten meat 33 times You have communicated with the gods 52 times You prayed to the gods 1 time You hit with a wielded weapon 2317 times You killed 1065 monsters You read items or engraved 46 times You genocided 1 type of monster You never polymorphed an object You never changed form You used 1 wish You did not wish for any artifacts You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Expert] (max Expert) (714 of 12800) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Skilled] (max Expert) (1133 of 540) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (367 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Expert] (max Wizard) (1883 of 1280) healing spells [Basic] (max Expert) (41 of 160) divination spells [Expert] (max Expert) (948 of 12800) enchantment spells [Basic] (max Master) (27 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Basic] (max Expert) (54 of 160) Goodbye Heliokopis the Wizard...