Heliokopis, neutral male gnomish Wizard --.--- |....+ |....| |..... |.f..| |@...+ ------ [Heliokopi the Evoker] St8 Dx8 Co15 In14 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71420 Monster spawn increase reached its maximum at turn 101577 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 529348 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: Windows ME (freq bonus 10) The monster species that spawned more often: porter manticore (freq bonus 5) The monster species that spawned more often: acid smasher (freq bonus 6) The monster species that spawned more often: Avatar of Lolth (freq bonus 6) The monster species that spawned more often: zombified sentai (freq bonus 6) The monster species that spawned more often: giant pink ant (freq bonus 8) The monster species that spawned more often: mist troll (freq bonus 8) The monster species that spawned more often: gecko (freq bonus 5) The monster species that spawned more often: skeleton orc (freq bonus 8) The monster species that spawned more often: old corpse (freq bonus 4) The monster species that spawned more often: giant scroll trove (freq bonus 24) The monster species that spawned more often: swamp lizard (freq bonus 6) The monster species that spawned more often: beige warp patch (freq bonus 5) The monster species that spawned more often: red jelly (freq bonus 10) The monster species that spawned more often: sitting bull (freq bonus 8) The monster species that spawned more often: poison gas spore (freq bonus 8) The monster species that spawned more often: undead jester (freq bonus 6) The monster species that spawned more often: great karmic wyrm (freq bonus 12) The monster species that spawned more often: venus flytrap (freq bonus 5) The monster species that spawned more often: brain ooze (freq bonus 4) The monster species that never randomly spawned: frogman guide The monster species that never randomly spawned: nightingale The monster species that never randomly spawned: Bull Gates 2 The monster species that never randomly spawned: Rock Lee The monster species that never randomly spawned: withering permamimic The monster species that never randomly spawned: satanic door The monster species that never randomly spawned: sloppy growth The monster species that never randomly spawned: player mimic The monster species that never randomly spawned: sweeping fire vortex The monster species that never randomly spawned: Thoth Amun The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 9) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 181) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 60) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 2) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 14) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 10) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 43) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 21) Next attribute increase check would have come at turn 773 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (572) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...