Heliokopis, neutral male gnomish Wizard ---------- |........| |.$......| |f{......| -@.......| ----- ---- [Heliokopi the Evoker] St9 Dx7 Co6 In19 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt49/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 61% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14715 Monster spawn increase reached its maximum at turn 34163 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 853173 The monster class that cannot be genocided was major demon The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: flat fish (freq bonus 8) The monster species that spawned more often: catapult ogre (freq bonus 5) The monster species that spawned more often: platinum growth (freq bonus 12) The monster species that spawned more often: ecstasy worm (freq bonus 16) The monster species that spawned more often: algroth (freq bonus 4) The monster species that spawned more often: night tiger (freq bonus 6) The monster species that spawned more often: devourer (freq bonus 5) The monster species that spawned more often: novel force patch (freq bonus 20) The monster species that spawned more often: ifrit (freq bonus 9) The monster species that spawned more often: migmatite horror (freq bonus 6) The monster species that spawned more often: frost wall (freq bonus 6) The monster species that spawned more often: lethe force patch (freq bonus 12) The monster species that spawned more often: acidic warp fungus (freq bonus 12) The monster species that spawned more often: ur-vile (freq bonus 5) The monster species that spawned more often: plasma patch (freq bonus 8) The monster species that spawned more often: cold alien (freq bonus 8) The monster species that spawned more often: karmic mold (freq bonus 16) The monster species that spawned more often: depraved orc (freq bonus 5) The monster species that spawned more often: mirror golem (freq bonus 8) The monster species that spawned more often: starwars fighter (freq bonus 5) The monster species that never randomly spawned: porter magenta lichen The monster species that never randomly spawned: copper draconian The monster species that never randomly spawned: kingdra The monster species that never randomly spawned: ferrous stalk The monster species that never randomly spawned: frozen spirit The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: luminous cloud The monster species that never randomly spawned: large racoon dog The monster species that never randomly spawned: sandman The monster species that never randomly spawned: big zruty The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 14) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 9) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 14) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 10) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 10) Next attribute increase check would have come at turn 898 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (287) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...