Heliokopis, neutral male gnomish Wizard ------------ |{f......$.| |..@....F..| --.-- --+--- [Heliokopi the Evoker] St7 Dx16 Co16 In12 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC7 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 95% Wand drop chance was reduced to 86% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32909 Monster spawn increase reached its maximum at turn 44673 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 90474 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: blue growth (freq bonus 6) The monster species that spawned more often: iron penetrator (freq bonus 3) The monster species that spawned more often: ghostly lich (freq bonus 10) The monster species that spawned more often: quantum fungus (freq bonus 4) The monster species that spawned more often: ghoul (freq bonus 10) The monster species that spawned more often: Rafschar (freq bonus 10) The monster species that spawned more often: porter manticore (freq bonus 6) The monster species that spawned more often: crawling worm mass (freq bonus 3) The monster species that spawned more often: numbness monster (freq bonus 4) The monster species that spawned more often: knapsack goat (freq bonus 5) The monster species that spawned more often: lolpsychic (freq bonus 4) The monster species that spawned more often: petit permamimic (freq bonus 4) The monster species that spawned more often: lion cub (freq bonus 4) The monster species that spawned more often: matrix gal (freq bonus 6) The monster species that spawned more often: eastern tengu (freq bonus 14) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 7) The monster species that spawned more often: stone elemental (freq bonus 3) The monster species that spawned more often: cave lizard (freq bonus 8) The monster species that spawned more often: undead diver (freq bonus 8) The monster species that spawned more often: vibration hound (freq bonus 8) The monster species that never randomly spawned: mould The monster species that never randomly spawned: cyan warp fungus The monster species that never randomly spawned: migo empress The monster species that never randomly spawned: thick jumping jellyfish The monster species that never randomly spawned: antimagic warp fungus The monster species that never randomly spawned: green shinto priest The monster species that never randomly spawned: Rhotomago, Prince of Time The monster species that never randomly spawned: scorpion brown The monster species that never randomly spawned: deep crypt creep The monster species that never randomly spawned: korean woman The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 33) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 19) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 463) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 17) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 2) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 12) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 31) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 6) Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (523) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...