Heliokopis, neutral male gnomish Wizard ---+--- |@....| |f....| |.....| .....| ------- [Heliokopi the Evoker] St8 Dx10 Co13 In15 Wi4 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66990 Monster spawn increase reached its maximum at turn 137628 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 507680 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: grass elemental (freq bonus 3) The monster species that spawned more often: ogrillon (freq bonus 12) The monster species that spawned more often: Sarah (freq bonus 5) The monster species that spawned more often: little girl (freq bonus 2) The monster species that spawned more often: pink naga hatchling (freq bonus 10) The monster species that spawned more often: shortcross girl (freq bonus 2) The monster species that spawned more often: slime bomb (freq bonus 4) The monster species that spawned more often: decayed stalk (freq bonus 3) The monster species that spawned more often: bunyip (freq bonus 12) The monster species that spawned more often: giant firefly (freq bonus 7) The monster species that spawned more often: silver wraith (freq bonus 6) The monster species that spawned more often: drone spore (freq bonus 3) The monster species that spawned more often: Pedalas (freq bonus 6) The monster species that spawned more often: cursing point (freq bonus 2) The monster species that spawned more often: light hound (freq bonus 7) The monster species that spawned more often: deep gnome (freq bonus 10) The monster species that spawned more often: The Babbage Analytical Engine (freq bonus 2) The monster species that spawned more often: pustulent warp patch (freq bonus 6) The monster species that spawned more often: giant garbage rat (freq bonus 8) The monster species that spawned more often: passive ghost (freq bonus 2) The monster species that never randomly spawned: wooden patch The monster species that never randomly spawned: undead mushroom The monster species that never randomly spawned: mana stalk The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: pale force patch The monster species that never randomly spawned: Kiddy Kong The monster species that never randomly spawned: clock warp fungus The monster species that never randomly spawned: friendly adventurer The monster species that never randomly spawned: venom growth The monster species that never randomly spawned: quill bear The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 36) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 6) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 9) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 20) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 37) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 9) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 7) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 16) Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...