Heliokopis, neutral male gnomish Wizard ------ .....| |¯..f| |$..@| ------ [Heliokopi the Evoker] St8 Dx9 Co18 In17 Wi10 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC4 MC3 Mov12 Xp1/0 Wt48/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 186 Ring drop chance was reduced to 83% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24043 Monster spawn increase reached its maximum at turn 57040 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2473335 The monster class that cannot be genocided was piercer The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: agent of the black market (freq bonus 42) The monster species that spawned more often: petty stealer mimic (freq bonus 10) The monster species that spawned more often: plasma mushroom (freq bonus 14) The monster species that spawned more often: joyous girl (freq bonus 7) The monster species that spawned more often: undertaker (freq bonus 5) The monster species that spawned more often: Petra (freq bonus 6) The monster species that spawned more often: disgusting warp fungus (freq bonus 14) The monster species that spawned more often: lightning spire (freq bonus 16) The monster species that spawned more often: daylight (freq bonus 6) The monster species that spawned more often: great ogre mage (freq bonus 20) The monster species that spawned more often: Karin's combat boot (freq bonus 11) The monster species that spawned more often: doom fire (freq bonus 8) The monster species that spawned more often: night slinger (freq bonus 12) The monster species that spawned more often: The Walking Daikon (freq bonus 5) The monster species that spawned more often: pink stalk (freq bonus 6) The monster species that spawned more often: nonethical nurse (freq bonus 7) The monster species that spawned more often: drilling kobold (freq bonus 12) The monster species that spawned more often: hyper sable cat (freq bonus 12) The monster species that spawned more often: hello kitty (freq bonus 12) The monster species that spawned more often: bronze dragon bat (freq bonus 10) The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: educator The monster species that never randomly spawned: The Terrible Old Man The monster species that never randomly spawned: lesser intrinsic eating permamimic The monster species that never randomly spawned: gore bearer The monster species that never randomly spawned: red nightmare The monster species that never randomly spawned: black dragon worm The monster species that never randomly spawned: highly explosive bomb The monster species that never randomly spawned: giant wood spider The monster species that never randomly spawned: land spider The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 16) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 3) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 12) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 12) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 14) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 9) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 6) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 3) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 60) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 15) Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (472) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...