Heliokopis, neutral male gnomish Wizard ... .@. -f- [Heliokopi the Evoker] St9 Dx15 Co13 In15 Wi9 Ch7 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt47/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 259 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 48% chance Book drop chance was reduced to 94% Wand drop chance was reduced to 90% Potion drop chance was reduced to 78% Monster death drops spawned with only 90% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27851 Monster spawn increase reached its maximum at turn 72807 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 163558 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: scorching archer (freq bonus 6) The monster species that spawned more often: energy growth (freq bonus 5) The monster species that spawned more often: giant black jellyfish (freq bonus 4) The monster species that spawned more often: crater fungus (freq bonus 5) The monster species that spawned more often: giant venus flytrap (freq bonus 2) The monster species that spawned more often: lost soul (freq bonus 3) The monster species that spawned more often: apprentice archer (freq bonus 3) The monster species that spawned more often: decayed fungus (freq bonus 3) The monster species that spawned more often: errand boy (freq bonus 6) The monster species that spawned more often: stone force patch (freq bonus 10) The monster species that spawned more often: nexus stalk (freq bonus 6) The monster species that spawned more often: Roy (freq bonus 10) The monster species that spawned more often: magic disintegrator (freq bonus 2) The monster species that spawned more often: bad egg (freq bonus 4) The monster species that spawned more often: snaga (freq bonus 3) The monster species that spawned more often: gravity mushroom (freq bonus 3) The monster species that spawned more often: real light hound (freq bonus 6) The monster species that spawned more often: High Elvenking (freq bonus 8) The monster species that spawned more often: brown sentai (freq bonus 12) The monster species that spawned more often: Elbereth's chosen one (freq bonus 8) The monster species that never randomly spawned: irresistible mold The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: Lamashtu The monster species that never randomly spawned: singing sand The monster species that never randomly spawned: Uniform Sergeant The monster species that never randomly spawned: sleep trove The monster species that never randomly spawned: antimagic fungus The monster species that never randomly spawned: ghost bat The monster species that never randomly spawned: iguana The monster species that never randomly spawned: quartz penetrator The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 104) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 4) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 19) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 6) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 2) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 3) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 6) Next attribute increase check would have come at turn 873 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (558) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...