Heliokopis, neutral male gnomish Wizard ------ -------------------------------------------------- |...<. -........%.......................................| |....| |.--------------------.--------..-----.---------.| |..>.. |.|((((((|????.?|=.==|.|(((((%|..|...|.|.......|.| |....| |.|((((((|.???+?|====|.|((((.(|..-...|.|.......|.| |....| |.|((((%(|??.??.|....|.|......|..|...|.|.......|.| ---.-- |.|......|......|-|---.----|---..-----.|.......|.| ###,# |.---|-------|---......................--|------.| -------- #,%,# |..................%.{.............#.............| ##|......| #,### |.----|-------|--......------|-----..............| ###,.......| #,# |.|......| ....|-----.|..........|...--|------..| #,,,|......| #,# |.|%%(%%%|!!!!$!|++..|.|..........|...|@......|.#|##,##|......| --.-- |.|%%%%%%|!!!!!!|+++.-.|..........|...|[.@.q[[|..-,,,# |......| |...| ,|.|%.%%.%|!!!!!!|+++.|.|..........|...|[[[[[.[|..|#### |......| |...|#####,..--------------------.------------...---------..| -------- |....,,,`,%|................................................| -----#####,-------------------------------------------------- [Heliokopi the Thaumaturge] St14 Dx20 Co11 In25 Wi7 Ch6 WizGnoMalNeu S4644 Dlvl:5 $100 HP64(66) Pw99(99) AC2 MC3 Mov12 Xp7/1086 Wt1313/1650 T2240 Hungry Latest messages The asp bites you! [-1 -> 33] The asp bites you! [-3 -> 30] You kill the asp! "Hello, Heliokopis! Welcome again to Konosja's liquor emporium!" There is an open door here. You see here an asp corpse {150}. What do you want to eat? [y or ?*,] Ecch - that must have been poisonous! [-1 -> 32] This asp corpse tastes terrible! You finish eating the asp corpse. Really attack the false mold? [yn] (n) You are beginning to feel hungry. Really attack the watchman? [yn] (n) "Hello, Heliokopis! Welcome again to Siirt's used armor dealership!" Pick an object. q a quadruped (mutated rothe Avoider) (base level 2) Accessing Pokedex entry for mutated rothe... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 7, magic resistance = 0, alignment 0. Slow (9). Normal generation in groups, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, carnivorous, herbivorous. Is a valid polymorph form. Attacks: 1d3, claw (punch, hit, etc.) - ordinary physical 1d3, bite - ordinary physical 1d8, bite - ordinary physical Really quit [yes/no]? Your inventory Amulets # - an uncursed amulet of life saving {1} I - an uncursed amulet of ESP {1} Weapons # - an uncursed +0 aklys {7} # - an uncursed +0 silver mace {12} # - an uncursed +1 orcish short sword {12} a - a blessed +1 quarterstaff (weapon in hands) {16} K - an uncursed +0 club {12} L - 4 cursed -2 bullets {2} M - an uncursed +0 pistol {8} P - an uncursed +0 spear {12} R - an uncursed +0 orcish bow {12} S - 18 uncursed poisoned +0 orcish arrows {10} X - 38 blessed +0 bullets {19} Y - an uncursed +0 pistol {8} Z - a cursed -2 yumi {12} Armor # - an uncursed +0 orcish ring mail {100} # - an uncursed +0 enchanted (of aggravate monster) spawn cloak {4} # - an uncursed +0 pair of placeholder gloves {4} # - an uncursed +0 oliharcon splint mail {160} b - an uncursed +0 cloak of magic resistance (being worn) {4} u - an uncursed +0 troll leather armor {600} A - an uncursed +1 chain mail {120} N - an uncursed +0 chain mail {120} Comestibles y - an uncursed eucalyptus leaf {1} Scrolls # - an uncursed scroll of scare monster {1} # - an uncursed scroll of armor specialization {1} j - 3 uncursed scrolls of identify {3} p - 5 uncursed scrolls of healing {3} q - 5 uncursed scrolls of mana {5} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} v - a blessed scroll of mana {1} B - an uncursed scroll of light {1} C - an uncursed scroll of bad effect {1} T - 2 uncursed scrolls of enchant weapon {2} Spellbooks k - a blessed spellbook of sleep (7:5) {1} l - a blessed spellbook of resist sleep (5:1) {1} m - a blessed spellbook of light (0:3) {1} n - a blessed spellbook of confuse monster (0:3) {1} J - an uncursed spellbook of resist petrification (1:3) {1} Potions # - an uncursed potion of full healing {1} f - an uncursed potion of heroism {1} g - an uncursed potion of blood {1} h - a blessed potion of enlightenment {1} F - 2 uncursed potions of extra healing {2} V - an uncursed potion of clairvoyance {1} Rings d - an uncursed +3 ring of increase accuracy {1} e - an uncursed +13 ring of gain intelligence (on right hand) {1} H - an uncursed ring of see invisible {1} Wands # - an uncursed wand of striking (0:0) {1} # - an uncursed wand of dream eater (0:0) {1} c - an uncursed wand of fire (0:0) {1} z - an uncursed wand of speed monster (0:4) {1} U - an uncursed wand of cancellation (0:2) {1} Tools # - a blessed skeleton key {1} # - an uncursed blindfold {1} i - an uncursed lock pick {1} o - an uncursed magic marker (1:61) {1} w - the uncursed blindfold named Blindfold of Mispelling {1} x - a cursed tin whistle {1} D - an uncursed partly used wax candle {1} E - an uncursed lock pick {1} G - an uncursed expensive camera (4:17) {1} O - a blessed magic lamp {1} Q - an uncursed figurine of a chick {1} W - the uncursed tin opener named Yasdorian's Junethack Identity {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 20 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 32205 Monster spawn increase reached its maximum at turn 76565 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 562764 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: undead goff (freq bonus 14) The monster species that spawned more often: weedle (freq bonus 12) The monster species that spawned more often: bright white mushroom (freq bonus 10) The monster species that spawned more often: undead draconian (freq bonus 8) The monster species that spawned more often: two-headed ogre (freq bonus 5) The monster species that spawned more often: giant fire termite (freq bonus 4) The monster species that spawned more often: hippocampus (freq bonus 8) The monster species that spawned more often: scarab (freq bonus 3) The monster species that spawned more often: nastiness trapper (freq bonus 12) The monster species that spawned more often: rainbow patch (freq bonus 12) The monster species that spawned more often: ferrous spore (freq bonus 3) The monster species that spawned more often: malfunctioning babelfish (freq bonus 5) The monster species that spawned more often: charmander (freq bonus 6) The monster species that spawned more often: hot lava blob (freq bonus 10) The monster species that spawned more often: Kop Kommissioner (freq bonus 10) The monster species that spawned more often: nasty troll (freq bonus 3) The monster species that spawned more often: Jannik (freq bonus 5) The monster species that spawned more often: fruit bat (freq bonus 12) The monster species that spawned more often: dire witch (freq bonus 4) The monster species that spawned more often: tapicoa pudding (freq bonus 5) The monster species that never randomly spawned: yeti The monster species that never randomly spawned: thrasher The monster species that never randomly spawned: sulfur patch The monster species that never randomly spawned: rubber golem The monster species that never randomly spawned: bread-and butterfly The monster species that never randomly spawned: baby green dragon The monster species that never randomly spawned: agate patch The monster species that never randomly spawned: slaughtering troll The monster species that never randomly spawned: great storm wyrm The monster species that never randomly spawned: giant fruit fly The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 20) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 16) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 19) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 8) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 39) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 12) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 9) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 89) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 3) Next attribute increase check would have come at turn 7253 Strength training was 27 Dexterity training was 6 Wisdom training was 29 Constitution training was 50 You were magic-protected You leeched mana You had infravision You had 432 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 148% b - resist sleep 1 protect 0% 78% c - light 1 divine 0% 93% d - confuse monster 2 enchant 0% 78% Techniques known in the end Name Level Status reinforce memory 7X Prepared(0) vanish 7 R Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) draw energy 5X Prepared(0) power surge 3X Prepared(0) sigil of control 1X Prepared(0) tinker 1 R Prepared(0) Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 110 times You killed 56 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (130 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (25 of 160) enchantment spells [Basic] (max Master) (50 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...