Heliokopis, neutral male gnomish Wizard --------- ..}....}| |.f@...}| |...}.}.. .. -.----- - [Heliokopi the Evoker] St5 Dx8 Co14 In8 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 68% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 85% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16373 Monster spawn increase reached its maximum at turn 91524 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 88440 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: bull (freq bonus 14) The monster species that spawned more often: ruthless orc (freq bonus 6) The monster species that spawned more often: patriarch (freq bonus 20) The monster species that spawned more often: reddish warp patch (freq bonus 6) The monster species that spawned more often: huh (freq bonus 14) The monster species that spawned more often: king of the bongo (freq bonus 10) The monster species that spawned more often: insurmountable warp fungus (freq bonus 5) The monster species that spawned more often: antimagic warp patch (freq bonus 8) The monster species that spawned more often: glowing growth (freq bonus 10) The monster species that spawned more often: flaming buckyball (freq bonus 20) The monster species that spawned more often: Nino (freq bonus 5) The monster species that spawned more often: goblin thief (freq bonus 14) The monster species that spawned more often: annoying leprechaun (freq bonus 6) The monster species that spawned more often: hairy horror (freq bonus 4) The monster species that spawned more often: nickelpede (freq bonus 10) The monster species that spawned more often: cultist (freq bonus 4) The monster species that spawned more often: freezing sphere (freq bonus 6) The monster species that spawned more often: disintegration master (freq bonus 9) The monster species that spawned more often: handsome gray unicorn (freq bonus 6) The monster species that spawned more often: mimic mummy (freq bonus 5) The monster species that never randomly spawned: nine of clubs The monster species that never randomly spawned: leprechaun wanderer The monster species that never randomly spawned: swarm nymph The monster species that never randomly spawned: brain-eating ghoul The monster species that never randomly spawned: white stalk The monster species that never randomly spawned: colorful mushroom The monster species that never randomly spawned: inertia warp patch The monster species that never randomly spawned: crimson colony The monster species that never randomly spawned: dull spore The monster species that never randomly spawned: H-point The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 10) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 5) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 17) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 14) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 6) Next attribute increase check would have come at turn 2259 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (509) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...