Heliokopis, neutral male gnomish Wizard --+--------------- ..............@f.| |................| |..............x.| |............xx..| ------------------ [Heliokopi the Evoker] St8 Dx16 Co20 In25 Wi10 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC7 MC3 Mov12 Xp1/0 Wt48/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 315 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 59% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32837 Monster spawn increase reached its maximum at turn 43376 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 770640 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: water warp patch (freq bonus 6) The monster species that spawned more often: orange growth (freq bonus 4) The monster species that spawned more often: drugged girl (freq bonus 16) The monster species that spawned more often: venomous spider (freq bonus 4) The monster species that spawned more often: Cait the cat (freq bonus 6) The monster species that spawned more often: air giant (freq bonus 8) The monster species that spawned more often: evasive enclave stormtrooper (freq bonus 14) The monster species that spawned more often: snake of Yig (freq bonus 3) The monster species that spawned more often: chasing yellow jacket (freq bonus 6) The monster species that spawned more often: Policeman Sergeant (freq bonus 8) The monster species that spawned more often: special mushroom (freq bonus 6) The monster species that spawned more often: undead arena rubber (freq bonus 14) The monster species that spawned more often: Lynkab (freq bonus 44) The monster species that spawned more often: hidden mushroom (freq bonus 4) The monster species that spawned more often: secluded growth (freq bonus 10) The monster species that spawned more often: royal guardian (freq bonus 2) The monster species that spawned more often: airi (freq bonus 5) The monster species that spawned more often: blink patch (freq bonus 6) The monster species that spawned more often: catapult ogre (freq bonus 6) The monster species that spawned more often: phaser stalk (freq bonus 6) The monster species that never randomly spawned: giant clear jellyfish The monster species that never randomly spawned: nightly warp fungus The monster species that never randomly spawned: taser turret The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: morning wood nymphomaniac The monster species that never randomly spawned: earth devil The monster species that never randomly spawned: golden force patch The monster species that never randomly spawned: ogre chieftain The monster species that never randomly spawned: butterfly The monster species that never randomly spawned: bleach ghost The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 44) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 10) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 9) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 2) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 164) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 3) Next attribute increase check would have come at turn 685 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (243) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...