Heliokopis, neutral male gnomish Wizard --------------- |@...........!| |f............| |.............| |.............. --------------- [Heliokopi the Evoker] St5 Dx15 Co12 In22 Wi12 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 35% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 94% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14805 Monster spawn increase reached its maximum at turn 48733 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 650040 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: warty fungus (freq bonus 4) The monster species that spawned more often: deep sea drowning fish (freq bonus 3) The monster species that spawned more often: lethe force patch (freq bonus 6) The monster species that spawned more often: stegocentipede (freq bonus 2) The monster species that spawned more often: laser turret (freq bonus 10) The monster species that spawned more often: volt spore (freq bonus 2) The monster species that spawned more often: lesser black reaver (freq bonus 6) The monster species that spawned more often: rock lizard (freq bonus 4) The monster species that spawned more often: gnomish uberwizard (freq bonus 4) The monster species that spawned more often: eleven-headed hydra (freq bonus 12) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 10) The monster species that spawned more often: devil-bat (freq bonus 3) The monster species that spawned more often: generic error (freq bonus 4) The monster species that spawned more often: large weapon trove (freq bonus 4) The monster species that spawned more often: psybur (freq bonus 6) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 4) The monster species that spawned more often: psychic monster (freq bonus 5) The monster species that spawned more often: electro skeleton (freq bonus 2) The monster species that spawned more often: monkey (freq bonus 16) The monster species that spawned more often: green centipede (freq bonus 2) The monster species that never randomly spawned: death orb The monster species that never randomly spawned: high-elven ranger The monster species that never randomly spawned: nymphomaniac The monster species that never randomly spawned: Hanh The monster species that never randomly spawned: sepia colony The monster species that never randomly spawned: migo empress The monster species that never randomly spawned: double meanie The monster species that never randomly spawned: scarlet force patch The monster species that never randomly spawned: Aleax writer The monster species that never randomly spawned: gigant anteater The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 33) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 7) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 4) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 8) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 27) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 5) Next attribute increase check would have come at turn 762 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (319) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...