Heliokopis, neutral male gnomish Wizard ----+--- |...@f.| |......+ |....r.| |....r.| -------- [Heliokopi the Evoker] St7 Dx13 Co8 In9 Wi5 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17768 Monster spawn increase reached its maximum at turn 33232 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 306320 The monster class that cannot be genocided was piercer The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: Bear-Man (freq bonus 2) The monster species that spawned more often: hole growth (freq bonus 20) The monster species that spawned more often: large frog (freq bonus 4) The monster species that spawned more often: security bot (freq bonus 54) The monster species that spawned more often: leopard dress prostitute (freq bonus 10) The monster species that spawned more often: lava warp fungus (freq bonus 5) The monster species that spawned more often: fourclaw (freq bonus 2) The monster species that spawned more often: cyan spore (freq bonus 12) The monster species that spawned more often: four of clubs (freq bonus 16) The monster species that spawned more often: stone ooze (freq bonus 3) The monster species that spawned more often: desire (freq bonus 6) The monster species that spawned more often: gun chick (freq bonus 4) The monster species that spawned more often: antimagic mold (freq bonus 6) The monster species that spawned more often: lava warp patch (freq bonus 6) The monster species that spawned more often: force fog cloud (freq bonus 4) The monster species that spawned more often: rotting quylthulg (freq bonus 6) The monster species that spawned more often: archangel victrebell (freq bonus 12) The monster species that spawned more often: desire (freq bonus 5) The monster species that spawned more often: orange ant (freq bonus 8) The monster species that spawned more often: young orange dragon (freq bonus 6) The monster species that never randomly spawned: skeletal hound The monster species that never randomly spawned: purple starlit sky The monster species that never randomly spawned: softener beetle The monster species that never randomly spawned: brain ooze The monster species that never randomly spawned: fire bear The monster species that never randomly spawned: pink horror The monster species that never randomly spawned: sue warp patch The monster species that never randomly spawned: Chaos The monster species that never randomly spawned: Warder Katcher The monster species that never randomly spawned: secluded stalk The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 12) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 8) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 24) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 45) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 1) Next attribute increase check would have come at turn 485 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (309) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...