Heliokopis, neutral male gnomish Wizard -###--#- |......| |......|# |.....¯.| |@.....| |f.?.... -###--+- [Heliokopi the Evoker] St12 Dx19 Co17 In15 Wi12 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC4 MC3 Mov12 Xp1/0 Wt49/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 67% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18833 Monster spawn increase reached its maximum at turn 74403 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 446580 The monster class that cannot be genocided was (null) The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: cyan warp fungus (freq bonus 2) The monster species that spawned more often: legion devil soldier (freq bonus 2) The monster species that spawned more often: prowling dead potato (freq bonus 5) The monster species that spawned more often: ice force fungus (freq bonus 6) The monster species that spawned more often: laser metroid (freq bonus 8) The monster species that spawned more often: Doctor Maex (freq bonus 3) The monster species that spawned more often: eel golem (freq bonus 2) The monster species that spawned more often: novel warp fungus (freq bonus 3) The monster species that spawned more often: rawrog (freq bonus 3) The monster species that spawned more often: vampire adventurer (freq bonus 10) The monster species that spawned more often: sucker fungus (freq bonus 8) The monster species that spawned more often: sucker force fungus (freq bonus 5) The monster species that spawned more often: gretinah sephirah (freq bonus 6) The monster species that spawned more often: wainrider (freq bonus 12) The monster species that spawned more often: giant swamp dragonfly (freq bonus 7) The monster species that spawned more often: void mushroom (freq bonus 3) The monster species that spawned more often: sticky mushroom (freq bonus 5) The monster species that spawned more often: goblin pyro (freq bonus 4) The monster species that spawned more often: warrior of the dawn (freq bonus 6) The monster species that spawned more often: multi-hued growth (freq bonus 8) The monster species that never randomly spawned: bloodthirsty vampire The monster species that never randomly spawned: clock forest spider The monster species that never randomly spawned: hellwasp swarm The monster species that never randomly spawned: non-courageous child The monster species that never randomly spawned: cursed growth The monster species that never randomly spawned: mean troll The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: Keystone Officer The monster species that never randomly spawned: knight The monster species that never randomly spawned: ferret kit The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 160) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 10) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 19) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 5) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 13) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 7) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 8) Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (101) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...