Heliokopis, neutral male gnomish Wizard ---.- |.xf| +..@| |...| |...| ----- [Heliokopi the Evoker] St9 Dx10 Co13 In13 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 230 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 170 Scroll drop chance was reduced to 72% Ring drop chance was reduced to 79% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 96% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43340 Monster spawn increase reached its maximum at turn 50623 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 258544 The monster class that cannot be genocided was golem The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: thorn brute (freq bonus 6) The monster species that spawned more often: turned one (freq bonus 10) The monster species that spawned more often: Leutkak (freq bonus 12) The monster species that spawned more often: flyer statue (freq bonus 4) The monster species that spawned more often: panther (freq bonus 12) The monster species that spawned more often: Godahl, the Infallible (freq bonus 6) The monster species that spawned more often: slow mushroom (freq bonus 4) The monster species that spawned more often: swamp wight (freq bonus 8) The monster species that spawned more often: ogre berserker (freq bonus 6) The monster species that spawned more often: Baalgregor (freq bonus 8) The monster species that spawned more often: orange ego jelly (freq bonus 24) The monster species that spawned more often: tree beetle (freq bonus 4) The monster species that spawned more often: lethe warp fungus (freq bonus 3) The monster species that spawned more often: bright blue force fungus (freq bonus 6) The monster species that spawned more often: rabid jackal (freq bonus 32) The monster species that spawned more often: giant rust monster (freq bonus 2) The monster species that spawned more often: black locust (freq bonus 6) The monster species that spawned more often: Anastasia's sneaker (freq bonus 2) The monster species that spawned more often: huge pile of killer coins (freq bonus 8) The monster species that spawned more often: tap permamimic (freq bonus 2) The monster species that never randomly spawned: dangerous shantak The monster species that never randomly spawned: aurora bomber The monster species that never randomly spawned: minotaur priestess The monster species that never randomly spawned: sturdy turret The monster species that never randomly spawned: lemure The monster species that never randomly spawned: shard force patch The monster species that never randomly spawned: disgusting stalk The monster species that never randomly spawned: force couatl The monster species that never randomly spawned: blister force fungus The monster species that never randomly spawned: petrolich The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 14) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 14) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 13) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 9) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 15) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 2) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 7) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 11) Next attribute increase check would have come at turn 1090 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (357) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...