Heliokopis, neutral male gnomish Wizard ------------ |.)........| |......$.@f| |..........| |..........| |../.......| - ----+----- [Heliokopi the Evoker] St7 Dx14 Co11 In20 Wi8 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 92% chance Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41040 Monster spawn increase reached its maximum at turn 69268 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 89318 The monster class that cannot be genocided was ogre The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: Sound Impacts (freq bonus 3) The monster species that spawned more often: cave orc (freq bonus 3) The monster species that spawned more often: semi-novice rogue (freq bonus 3) The monster species that spawned more often: dark warp fungus (freq bonus 6) The monster species that spawned more often: beauty (freq bonus 4) The monster species that spawned more often: horror archer (freq bonus 8) The monster species that spawned more often: random monster generator (freq bonus 2) The monster species that spawned more often: pebble elf (freq bonus 10) The monster species that spawned more often: Orkus (freq bonus 8) The monster species that spawned more often: Osayo Narakami (freq bonus 3) The monster species that spawned more often: Windows(R) 98 (freq bonus 10) The monster species that spawned more often: monastic lich (freq bonus 4) The monster species that spawned more often: reddish warp fungus (freq bonus 6) The monster species that spawned more often: high force patch (freq bonus 6) The monster species that spawned more often: Yasaman (freq bonus 4) The monster species that spawned more often: leprelich (freq bonus 2) The monster species that spawned more often: warer warrior (freq bonus 3) The monster species that spawned more often: hidden engulfitrice (freq bonus 4) The monster species that spawned more often: Liselotte (freq bonus 12) The monster species that spawned more often: feat master (freq bonus 20) The monster species that never randomly spawned: Marian's persian boot The monster species that never randomly spawned: brown beetle The monster species that never randomly spawned: lichen The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: gray warp patch The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: karakasa The monster species that never randomly spawned: pleasing fungus The monster species that never randomly spawned: trap stalk The monster species that never randomly spawned: paralysator vortex The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 548) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 16) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 32) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 70) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 16) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 4) Next attribute increase check would have come at turn 4749 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (85) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...