Heliokopis, neutral male gnomish Wizard --------- |.......| |......f| |......@| |=......| |.....$.| - ------- [Heliokopi the Evoker] St6 Dx8 Co12 In9 Wi8 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 121 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 68% Wand drop chance was reduced to 83% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31610 Monster spawn increase reached its maximum at turn 44671 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 266961 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: soaring eel (freq bonus 2) The monster species that spawned more often: eyewing (freq bonus 3) The monster species that spawned more often: static force leprechaun (freq bonus 5) The monster species that spawned more often: blink colony (freq bonus 3) The monster species that spawned more often: otaku (freq bonus 28) The monster species that spawned more often: warrior (freq bonus 4) The monster species that spawned more often: unreal force fungus (freq bonus 6) The monster species that spawned more often: warped fallen (freq bonus 8) The monster species that spawned more often: pretty water nymph (freq bonus 4) The monster species that spawned more often: tortured traitor (freq bonus 12) The monster species that spawned more often: werenymph (freq bonus 3) The monster species that spawned more often: transsylvanian (freq bonus 12) The monster species that spawned more often: Aleax writer (freq bonus 3) The monster species that spawned more often: Janina's combat boot (freq bonus 3) The monster species that spawned more often: multi-hued fungus (freq bonus 6) The monster species that spawned more often: petty wall beast (freq bonus 4) The monster species that spawned more often: mean robber (freq bonus 2) The monster species that spawned more often: high-elven ranger (freq bonus 3) The monster species that spawned more often: gnome illusionist (freq bonus 3) The monster species that spawned more often: argonaut (freq bonus 6) The monster species that never randomly spawned: vorpal bunny The monster species that never randomly spawned: indigo spore The monster species that never randomly spawned: Inge The monster species that never randomly spawned: grand master thief The monster species that never randomly spawned: petty stained jelly The monster species that never randomly spawned: orc zombie The monster species that never randomly spawned: young adult psychic dragon The monster species that never randomly spawned: sparkling mushroom The monster species that never randomly spawned: gnome battlemaster The monster species that never randomly spawned: ogro The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 47) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 9) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 16) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 20) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 14) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 17) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 9) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 6) Next attribute increase check would have come at turn 980 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (143) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...