Heliokopis, neutral male gnomish Wizard ------- |f@...| |.....| |$....| |.....| |.....| ------- [Heliokopi the Evoker] St10 Dx9 Co11 In14 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 453 Monsters only dropped their musable items with 77% chance Wand drop chance was reduced to 97% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31850 Monster spawn increase reached its maximum at turn 75370 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 162240 The monster class that cannot be genocided was lich The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: real cold hound (freq bonus 4) The monster species that spawned more often: novice mage (freq bonus 20) The monster species that spawned more often: amorphous fish (freq bonus 3) The monster species that spawned more often: gelatinous glob (freq bonus 4) The monster species that spawned more often: Jessica's mocassin (freq bonus 20) The monster species that spawned more often: redguard lady (freq bonus 16) The monster species that spawned more often: rending horror (freq bonus 3) The monster species that spawned more often: nalfeshnee (freq bonus 7) The monster species that spawned more often: werelocust (freq bonus 3) The monster species that spawned more often: map mimic (freq bonus 24) The monster species that spawned more often: young adult plain dragon (freq bonus 10) The monster species that spawned more often: priest mummy (freq bonus 4) The monster species that spawned more often: poison devil (freq bonus 8) The monster species that spawned more often: twen (freq bonus 11) The monster species that spawned more often: fucked-up person (freq bonus 8) The monster species that spawned more often: robot (freq bonus 7) The monster species that spawned more often: wooden stalk (freq bonus 14) The monster species that spawned more often: Katrin's high-heeled pump (freq bonus 6) The monster species that spawned more often: greater moloch (freq bonus 5) The monster species that spawned more often: tower master (freq bonus 9) The monster species that never randomly spawned: gehenna hound The monster species that never randomly spawned: giant gold frog The monster species that never randomly spawned: neurotoxin fly The monster species that never randomly spawned: sepia patch The monster species that never randomly spawned: scorching archer The monster species that never randomly spawned: devious kraken The monster species that never randomly spawned: deep crypt creep The monster species that never randomly spawned: siena mushroom The monster species that never randomly spawned: killer apple The monster species that never randomly spawned: dark elemental The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 45) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 571) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 10) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 47) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 6) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 17) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 13) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 1) Next attribute increase check would have come at turn 843 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (493) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...