Heliokopis, neutral male gnomish Wizard --- --------- +....%......| |.....)...f@| ....$.......| ------------- [Heliokopi the Evoker] St14 Dx15 Co14 In20 Wi11 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 70% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17004 Monster spawn increase reached its maximum at turn 65788 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1859088 The monster class that cannot be genocided was vortex The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: boxer trove (freq bonus 11) The monster species that spawned more often: stalking coyote (freq bonus 16) The monster species that spawned more often: lethe warp patch (freq bonus 6) The monster species that spawned more often: magic warp patch (freq bonus 3) The monster species that spawned more often: dangerous vampire bat (freq bonus 5) The monster species that spawned more often: flayer blowdart (freq bonus 4) The monster species that spawned more often: brontsaurus (freq bonus 20) The monster species that spawned more often: giant mummy (freq bonus 3) The monster species that spawned more often: dire armadillo (freq bonus 6) The monster species that spawned more often: master nalfeshnee (freq bonus 12) The monster species that spawned more often: undead dragon (freq bonus 4) The monster species that spawned more often: slaughtering troll (freq bonus 4) The monster species that spawned more often: health trove (freq bonus 3) The monster species that spawned more often: novel force patch (freq bonus 10) The monster species that spawned more often: Gross Santana (freq bonus 3) The monster species that spawned more often: lady freeze (freq bonus 10) The monster species that spawned more often: The Norsa (freq bonus 2) The monster species that spawned more often: giant group permamimic (freq bonus 4) The monster species that spawned more often: ultimate mimic (freq bonus 6) The monster species that spawned more often: Moby Digger (freq bonus 5) The monster species that never randomly spawned: decayed colony The monster species that never randomly spawned: Doctor Frankenstein The monster species that never randomly spawned: yellow naga The monster species that never randomly spawned: Juen's block-heeled combat boot The monster species that never randomly spawned: experienced spirit The monster species that never randomly spawned: nine of spades The monster species that never randomly spawned: phase warp fungus The monster species that never randomly spawned: pale archer The monster species that never randomly spawned: drugged girl The monster species that never randomly spawned: terror turret The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 6) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 19) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 15) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 172) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 60) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 2) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 10) Next attribute increase check would have come at turn 81 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (657) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...