Heliokopis, neutral male gnomish Wizard -------------- |.....r......| ......r......| |............| .............| |.....f......| -....@.*.....| -------------- [Heliokopi the Evoker] St3 Dx12 Co8 In14 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt50/650 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 24 Monsters only dropped their musable items with 84% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42860 Monster spawn increase reached its maximum at turn 100900 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 420753 The monster class that cannot be genocided was dragon The monster class that was spawned more often: bat or bird (freq bonus 8) The monster species that spawned more often: weretiger (freq bonus 22) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 11) The monster species that spawned more often: ill mushroom (freq bonus 26) The monster species that spawned more often: sky dragon (freq bonus 36) The monster species that spawned more often: crunching kobold boss (freq bonus 24) The monster species that spawned more often: deep gnome (freq bonus 11) The monster species that spawned more often: undead gladiator (freq bonus 10) The monster species that spawned more often: goblin mummy (freq bonus 20) The monster species that spawned more often: finger mage (freq bonus 48) The monster species that spawned more often: petty mountain nymph (freq bonus 20) The monster species that spawned more often: wrinkled mold (freq bonus 12) The monster species that spawned more often: psychic stalk (freq bonus 20) The monster species that spawned more often: giant trapdoor spider (freq bonus 9) The monster species that spawned more often: mist man (freq bonus 10) The monster species that spawned more often: snow impacter (freq bonus 20) The monster species that spawned more often: black poison (freq bonus 22) The monster species that spawned more often: lilac fungus (freq bonus 66) The monster species that spawned more often: female samurai (freq bonus 10) The monster species that spawned more often: dwarven guardian (freq bonus 13) The monster species that spawned more often: bully mimic (freq bonus 12) The monster species that never randomly spawned: Thai's high-heeled lady shoe The monster species that never randomly spawned: freeze troll The monster species that never randomly spawned: striped rat snake The monster species that never randomly spawned: Jessica's mocassin The monster species that never randomly spawned: programming bug The monster species that never randomly spawned: Left Ass The monster species that never randomly spawned: wood elf mage The monster species that never randomly spawned: eastern moon rabbit The monster species that never randomly spawned: yukionna The monster species that never randomly spawned: carrion vine The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 20) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 20) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 21) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 9) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 11) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 3) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 77) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 11) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 7) Next attribute increase check would have come at turn 1096 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...