Heliokopis, neutral male gnomish Wizard - --------- |....f....| |....$@...| |.........+ ----------- [Heliokopi the Evoker] St6 Dx11 Co10 In21 Wi8 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 54% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 55% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11025 Monster spawn increase reached its maximum at turn 27312 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2697650 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: apelike creature (freq bonus 8) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: Walduin (freq bonus 9) The monster species that spawned more often: dwarven chaos knight (freq bonus 44) The monster species that spawned more often: immobile growth (freq bonus 9) The monster species that spawned more often: bad fungus (freq bonus 36) The monster species that spawned more often: drone spore (freq bonus 13) The monster species that spawned more often: healthy plains centaur (freq bonus 24) The monster species that spawned more often: alien spore (freq bonus 24) The monster species that spawned more often: changed (freq bonus 12) The monster species that spawned more often: dementor master (freq bonus 9) The monster species that spawned more often: huge eel (freq bonus 18) The monster species that spawned more often: kraken (freq bonus 9) The monster species that spawned more often: kingler (freq bonus 11) The monster species that spawned more often: Merry Luis (freq bonus 10) The monster species that spawned more often: %s-$$$-NIX (freq bonus 9) The monster species that spawned more often: snore warp fungus (freq bonus 18) The monster species that spawned more often: charisma trove (freq bonus 9) The monster species that spawned more often: energy stalk (freq bonus 33) The monster species that spawned more often: ogre on crack (freq bonus 10) The monster species that spawned more often: agate colony (freq bonus 18) The monster species that spawned more often: curser (freq bonus 26) The monster species that never randomly spawned: demonic hound The monster species that never randomly spawned: 5K guy The monster species that never randomly spawned: small stone troll The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: gnoll The monster species that never randomly spawned: sensei twen The monster species that never randomly spawned: Victoria's high-heeled sandal The monster species that never randomly spawned: ford sierra cosworth The monster species that never randomly spawned: dark patch The monster species that never randomly spawned: bouncing mine The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 22) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 11) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 8) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 14) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 16) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 11) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 18) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 4) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 62) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 50) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 6) Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...