Heliokopis, neutral male gnomish Wizard ----------- |....f..... |....@....| |.......... ----------- [Heliokopi the Evoker] St6 Dx10 Co11 In15 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 51% Ring drop chance was reduced to 90% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18217 Monster spawn increase reached its maximum at turn 40268 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 762021 The monster class that cannot be genocided was troll The monster class that was spawned more often: ant or other insect (freq bonus 5) The monster species that spawned more often: frogman chieftain (freq bonus 16) The monster species that spawned more often: secluded growth (freq bonus 7) The monster species that spawned more often: armor-piercing lich (freq bonus 8) The monster species that spawned more often: undertaker (freq bonus 8) The monster species that spawned more often: Manuela's whore boot (freq bonus 7) The monster species that spawned more often: hell temptress (freq bonus 8) The monster species that spawned more often: larva (freq bonus 14) The monster species that spawned more often: Judge Mortis (freq bonus 7) The monster species that spawned more often: Policeman Kriminologist (freq bonus 18) The monster species that spawned more often: weatwind (freq bonus 24) The monster species that spawned more often: octarine mushroom (freq bonus 24) The monster species that spawned more often: sepia mold (freq bonus 8) The monster species that spawned more often: ninja lord (freq bonus 16) The monster species that spawned more often: baal cold mage (freq bonus 8) The monster species that spawned more often: umbra patch (freq bonus 36) The monster species that spawned more often: blue mushroom patch (freq bonus 14) The monster species that spawned more often: electric rat (freq bonus 8) The monster species that spawned more often: xorn thief (freq bonus 16) The monster species that spawned more often: alligator king (freq bonus 20) The monster species that spawned more often: F‘î¡X:&^•1Û (freq bonus 6) The monster species that never randomly spawned: Friederike's hugging boot The monster species that never randomly spawned: red balrog The monster species that never randomly spawned: domestic nymph The monster species that never randomly spawned: Mordor orc The monster species that never randomly spawned: weretiger The monster species that never randomly spawned: domoxorn The monster species that never randomly spawned: gruesome naga hatchling The monster species that never randomly spawned: Tsathoggua, the Sleeper of N'kai The monster species that never randomly spawned: weapon bug The monster species that never randomly spawned: fiery lady The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 20) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 113) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 154) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 11) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 14) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 20) Next attribute increase check would have come at turn 1137 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...