Heliokopis, neutral male gnomish Wizard ----------- |.........| |.....f@..| |...%.....- |.........| |.......d$| ..........| ----------- [Heliokopi the Evoker] St5 Dx5 Co8 In13 Wi9 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC11 MC3 Mov12 Xp1/0 Wt49/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 226 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 61% Amulet drop chance was reduced to 18% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 13% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19621 Monster spawn increase reached its maximum at turn 124541 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1815794 The monster class that cannot be genocided was snake The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: flying rogue (freq bonus 8) The monster species that spawned more often: Solar Boss (freq bonus 18) The monster species that spawned more often: oriental vampire (freq bonus 6) The monster species that spawned more often: stinger (freq bonus 6) The monster species that spawned more often: ogro (freq bonus 12) The monster species that spawned more often: dilational black hole (freq bonus 14) The monster species that spawned more often: fucked-up person (freq bonus 5) The monster species that spawned more often: mummified priest (freq bonus 4) The monster species that spawned more often: ancient rainbow dragon (freq bonus 6) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 6) The monster species that spawned more often: diminutive kobold (freq bonus 8) The monster species that spawned more often: purple naga (freq bonus 5) The monster species that spawned more often: arceus (freq bonus 18) The monster species that spawned more often: disenchanter mushroom (freq bonus 4) The monster species that spawned more often: undead worm (freq bonus 12) The monster species that spawned more often: beriah sephirah (freq bonus 6) The monster species that spawned more often: reddish patch (freq bonus 12) The monster species that spawned more often: pig (freq bonus 8) The monster species that spawned more often: chanting spirit (freq bonus 5) The monster species that spawned more often: hidden energy vortex (freq bonus 8) The monster species that never randomly spawned: razorfin fish The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: thorned hulk The monster species that never randomly spawned: twelph The monster species that never randomly spawned: killer bee The monster species that never randomly spawned: heavy weapon dude The monster species that never randomly spawned: troll high priest The monster species that never randomly spawned: freemason provincial grand master The monster species that never randomly spawned: threshold mold The monster species that never randomly spawned: eraser swarmer The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 27) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 12) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 37) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 9) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 7) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 15) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 11) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: shaft (freq bonus 6) Next attribute increase check would have come at turn 1174 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (486) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...