Heliokopis, neutral male gnomish Wizard ------- |.....+ |.....| |@f...| ------- [Heliokopi the Evoker] St11 Dx13 Co13 In15 Wi7 Ch7 WizGnoMalNeu S2 Dlvl:1 $2 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 2 gold pieces. You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 88% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69570 Monster spawn increase reached its maximum at turn 85866 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 426933 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: blue monster (freq bonus 7) The monster species that spawned more often: nasty monster (freq bonus 4) The monster species that spawned more often: kabuki mono (freq bonus 4) The monster species that spawned more often: oriental vampire (freq bonus 5) The monster species that spawned more often: cave kobold (freq bonus 4) The monster species that spawned more often: energy hound (freq bonus 14) The monster species that spawned more often: humanoid leprechaun (freq bonus 8) The monster species that spawned more often: normal frog (freq bonus 4) The monster species that spawned more often: swamp fern spore (freq bonus 14) The monster species that spawned more often: passive ghost (freq bonus 8) The monster species that spawned more often: nasty growth (freq bonus 6) The monster species that spawned more often: bit (freq bonus 12) The monster species that spawned more often: drill trove (freq bonus 18) The monster species that spawned more often: blank spore (freq bonus 3) The monster species that spawned more often: healing stalk (freq bonus 16) The monster species that spawned more often: plague eater (freq bonus 18) The monster species that spawned more often: undead soul killer (freq bonus 3) The monster species that spawned more often: animated leather peep-toe (freq bonus 2) The monster species that spawned more often: volt monster (freq bonus 3) The monster species that spawned more often: Alexia's soft sneaker (freq bonus 8) The monster species that never randomly spawned: dark familiar The monster species that never randomly spawned: mist troll The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: black naga hatchling The monster species that never randomly spawned: yellow nightmare The monster species that never randomly spawned: peasant The monster species that never randomly spawned: undead poison mage The monster species that never randomly spawned: sylveon The monster species that never randomly spawned: animated copper statue The monster species that never randomly spawned: deceiving warp patch The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 3) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 32) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 28) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 7) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 6) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 29) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 29) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 11) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 2) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 2) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 4) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (558) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...