Heliokopis, neutral male gnomish Wizard ---------- . .........| |...@...$| +..f.....| |......... ---#------ [Heliokopi the Evoker] St10 Dx10 Co11 In25 Wi7 Ch11 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 419 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 73% Concealing monsters were spawned underneath items 40% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20448 Monster spawn increase reached its maximum at turn 85682 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 67179 The monster class that cannot be genocided was blob The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: atomic turret (freq bonus 8) The monster species that spawned more often: cursed warp fungus (freq bonus 7) The monster species that spawned more often: gelatinous dice (freq bonus 6) The monster species that spawned more often: aztec gang member (freq bonus 6) The monster species that spawned more often: disintegration trove (freq bonus 8) The monster species that spawned more often: creeping mold (freq bonus 5) The monster species that spawned more often: crimson mushroom (freq bonus 8) The monster species that spawned more often: dschiim rubber (freq bonus 3) The monster species that spawned more often: gaunt reaver (freq bonus 12) The monster species that spawned more often: winter wolf boss (freq bonus 4) The monster species that spawned more often: bad patch (freq bonus 4) The monster species that spawned more often: slimy colony (freq bonus 3) The monster species that spawned more often: pile of creeping gold coins (freq bonus 3) The monster species that spawned more often: valkyrie (freq bonus 6) The monster species that spawned more often: hell burner (freq bonus 8) The monster species that spawned more often: turkey (freq bonus 5) The monster species that spawned more often: giant bronze ant (freq bonus 3) The monster species that spawned more often: May-Britt (freq bonus 10) The monster species that spawned more often: poison giant (freq bonus 4) The monster species that spawned more often: ravenous ant (freq bonus 6) The monster species that never randomly spawned: green dragon bat The monster species that never randomly spawned: goblin sapper The monster species that never randomly spawned: xiclotlan The monster species that never randomly spawned: farting girl The monster species that never randomly spawned: Mirko The monster species that never randomly spawned: crystal force fungus The monster species that never randomly spawned: aranea The monster species that never randomly spawned: gorgimaera The monster species that never randomly spawned: chiller trove The monster species that never randomly spawned: mammoth The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 188) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 19) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 13) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 4) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 5) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 42) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 12) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 10) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 5) Next attribute increase check would have come at turn 1068 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (825) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...