Heliokopis, neutral male gnomish Wizard ----- |.¯.| |..f| |(.@| |...| ....| ----- [Heliokopi the Evoker] St7 Dx13 Co10 In17 Wi9 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt50/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 71% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40323 Monster spawn increase reached its maximum at turn 105343 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 241794 The monster class that cannot be genocided was mummy The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: Scratching Maria (freq bonus 4) The monster species that spawned more often: rapidfire gloam (freq bonus 12) The monster species that spawned more often: Inuki (freq bonus 8) The monster species that spawned more often: psychic force patch (freq bonus 8) The monster species that spawned more often: Alexia (freq bonus 5) The monster species that spawned more often: gnoll gangster (freq bonus 10) The monster species that spawned more often: winged kobold (freq bonus 3) The monster species that spawned more often: ðs |¬NΗ (freq bonus 4) The monster species that spawned more often: full trapper (freq bonus 4) The monster species that spawned more often: small dog-man (freq bonus 12) The monster species that spawned more often: amorphous growth (freq bonus 3) The monster species that spawned more often: garo (freq bonus 7) The monster species that spawned more often: bright blue mold (freq bonus 4) The monster species that spawned more often: ooze elemental (freq bonus 8) The monster species that spawned more often: sulfur stalk (freq bonus 24) The monster species that spawned more often: bright blue force patch (freq bonus 3) The monster species that spawned more often: cyan fungus (freq bonus 3) The monster species that spawned more often: solar turret (freq bonus 16) The monster species that spawned more often: bone fish (freq bonus 4) The monster species that spawned more often: charcoal patch (freq bonus 5) The monster species that never randomly spawned: porter python The monster species that never randomly spawned: venom patch The monster species that never randomly spawned: enormous ogre The monster species that never randomly spawned: stairway to hell The monster species that never randomly spawned: suikun The monster species that never randomly spawned: water wolf The monster species that never randomly spawned: Nadja The monster species that never randomly spawned: boo The monster species that never randomly spawned: stalking coyote The monster species that never randomly spawned: ochre draconian The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 17) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 2) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 31) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 73) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 38) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 14) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 4) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 2) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 18) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 21) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 2) Next attribute increase check would have come at turn 566 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (560) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...