Heliokopis, neutral male gnomish Wizard ----- |@f.| |...| |_... |...| -.--- [Heliokopi the Evoker] St10 Dx14 Co10 In22 Wi10 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 90% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 73% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29589 Monster spawn increase reached its maximum at turn 45742 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2255220 The monster class that cannot be genocided was kobold The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: large freezing sphere (freq bonus 2) The monster species that spawned more often: rabid goblin (freq bonus 6) The monster species that spawned more often: beige warp patch (freq bonus 4) The monster species that spawned more often: invisible spirit (freq bonus 2) The monster species that spawned more often: mini robo-ky (freq bonus 2) The monster species that spawned more often: sleep trove (freq bonus 3) The monster species that spawned more often: dark mold (freq bonus 3) The monster species that spawned more often: butcher (freq bonus 4) The monster species that spawned more often: wrinkled growth (freq bonus 2) The monster species that spawned more often: giant white rat (freq bonus 4) The monster species that spawned more often: quarter-ogre (freq bonus 3) The monster species that spawned more often: invisible patch (freq bonus 8) The monster species that spawned more often: dolgsman (freq bonus 3) The monster species that spawned more often: antimatter grue (freq bonus 18) The monster species that spawned more often: Dr. Ramov (freq bonus 4) The monster species that spawned more often: genetic engineer (freq bonus 10) The monster species that spawned more often: Air Spirit (freq bonus 6) The monster species that spawned more often: winged gargoyle (freq bonus 10) The monster species that spawned more often: fleshhound of Khorne (freq bonus 3) The monster species that spawned more often: Windows 95 (freq bonus 3) The monster species that never randomly spawned: copper dragon bat The monster species that never randomly spawned: lotus naga The monster species that never randomly spawned: mental lady The monster species that never randomly spawned: hiding galltrit The monster species that never randomly spawned: zombie car The monster species that never randomly spawned: red centipede The monster species that never randomly spawned: warthog The monster species that never randomly spawned: burrower The monster species that never randomly spawned: maelstrom The monster species that never randomly spawned: emperor mimic The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 74) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 23) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 60) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 14) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 26) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 17) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 5) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 2) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 4) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 3) Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...