Heliokopis, neutral male gnomish Wizard ---------- |........+ |........| |.......@f |.....[..| |........| |)..F....| ------.--- [Heliokopi the Evoker] St9 Dx10 Co8 In17 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50727 Monster spawn increase reached its maximum at turn 76600 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 98650 The monster class that cannot be genocided was orc The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: Aleax (freq bonus 3) The monster species that spawned more often: giant urchin (freq bonus 16) The monster species that spawned more often: death quasit (freq bonus 10) The monster species that spawned more often: cold hound (freq bonus 4) The monster species that spawned more often: flying parrot (freq bonus 16) The monster species that spawned more often: water demon (freq bonus 20) The monster species that spawned more often: cabbalist (freq bonus 12) The monster species that spawned more often: chaos brother (freq bonus 5) The monster species that spawned more often: drone growth (freq bonus 10) The monster species that spawned more often: bad guard (freq bonus 3) The monster species that spawned more often: The Borshin (freq bonus 6) The monster species that spawned more often: sea giant (freq bonus 36) The monster species that spawned more often: grey icky thing (freq bonus 6) The monster species that spawned more often: teal mold (freq bonus 7) The monster species that spawned more often: slime fungus (freq bonus 2) The monster species that spawned more often: chaos rat (freq bonus 6) The monster species that spawned more often: ogre sergeant (freq bonus 2) The monster species that spawned more often: lesser umber hulk (freq bonus 20) The monster species that spawned more often: red snake (freq bonus 2) The monster species that spawned more often: buzzy beetle (freq bonus 5) The monster species that never randomly spawned: gremlin curser The monster species that never randomly spawned: sexy asian lady The monster species that never randomly spawned: desert mountain dragon The monster species that never randomly spawned: lunatic The monster species that never randomly spawned: energy force patch The monster species that never randomly spawned: movanic deva The monster species that never randomly spawned: lower ufo part The monster species that never randomly spawned: energy patch The monster species that never randomly spawned: rabid wolf The monster species that never randomly spawned: porter tear vortex The monster class that more likely to generate with musable stuff: leprechaun The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 32) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 22) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 22) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 18) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 7) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 9) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 25) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 8) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 62) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 1) Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (436) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...