Heliokopis, neutral male gnomish Wizard ---#------ |........- |........| |......... |...@f...| |.....$..| |.......$| ---------- [Heliokopi the Evoker] St9 Dx11 Co9 In19 Wi8 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 73% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20352 Monster spawn increase reached its maximum at turn 46389 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 439584 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: dog or other canine The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: colorless warp fungus (freq bonus 8) The monster species that spawned more often: armor-piercing lich (freq bonus 5) The monster species that spawned more often: giant firefly (freq bonus 10) The monster species that spawned more often: priestess mummy (freq bonus 8) The monster species that spawned more often: red puyo (freq bonus 10) The monster species that spawned more often: great giant rat (freq bonus 8) The monster species that spawned more often: acidic stalk (freq bonus 4) The monster species that spawned more often: nabasleh sephirah (freq bonus 20) The monster species that spawned more often: yellow worm mass (freq bonus 7) The monster species that spawned more often: giant teal toad (freq bonus 8) The monster species that spawned more often: taser turret (freq bonus 12) The monster species that spawned more often: sub-gnome (freq bonus 14) The monster species that spawned more often: feat master (freq bonus 8) The monster species that spawned more often: scroll mimic (freq bonus 10) The monster species that spawned more often: master mystic (freq bonus 4) The monster species that spawned more often: wide-eyed tourist (freq bonus 6) The monster species that spawned more often: water snake (freq bonus 4) The monster species that spawned more often: poison viper (freq bonus 14) The monster species that spawned more often: Uniform Lieutenant (freq bonus 8) The monster species that spawned more often: sand tide (freq bonus 18) The monster species that never randomly spawned: master yeek The monster species that never randomly spawned: Tanja The monster species that never randomly spawned: coal miner The monster species that never randomly spawned: random cockatrice The monster species that never randomly spawned: greek catenaccio trainer The monster species that never randomly spawned: secretary The monster species that never randomly spawned: humanlike naga The monster species that never randomly spawned: lethe elemental The monster species that never randomly spawned: message demon The monster species that never randomly spawned: brown naga The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 28) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 17) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 52) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 14) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 8) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 10) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 87) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Next attribute increase check would have come at turn 449 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...