Heliokopis, neutral male gnomish Wizard ----- |.@.| |.f.. |...| -+--- [Heliokopi the Evoker] St10 Dx9 Co8 In12 Wi8 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 187 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 97% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24525 Monster spawn increase reached its maximum at turn 38295 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 461892 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: undead otaku (freq bonus 10) The monster species that spawned more often: hummerhorn (freq bonus 3) The monster species that spawned more often: gnomish gunman (freq bonus 16) The monster species that spawned more often: desert prick (freq bonus 6) The monster species that spawned more often: air death (freq bonus 4) The monster species that spawned more often: real plasma hound (freq bonus 7) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 3) The monster species that spawned more often: abnormal mold (freq bonus 4) The monster species that spawned more often: slow elemental (freq bonus 14) The monster species that spawned more often: totally bad patch (freq bonus 4) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 3) The monster species that spawned more often: Olog-hai warchief (freq bonus 12) The monster species that spawned more often: screaming spirit (freq bonus 16) The monster species that spawned more often: undead arena rubber (freq bonus 12) The monster species that spawned more often: noxious stalk (freq bonus 8) The monster species that spawned more often: agate force fungus (freq bonus 5) The monster species that spawned more often: jumping fire eel (freq bonus 5) The monster species that spawned more often: agent black fungus (freq bonus 6) The monster species that spawned more often: porter block stalk (freq bonus 4) The monster species that spawned more often: seven-feet we-sell (freq bonus 5) The monster species that never randomly spawned: Almuth The monster species that never randomly spawned: tear stalk The monster species that never randomly spawned: gamma metroid The monster species that never randomly spawned: hot dog The monster species that never randomly spawned: large cat The monster species that never randomly spawned: giant jellyfish The monster species that never randomly spawned: red warp fungus The monster species that never randomly spawned: gray unicorn The monster species that never randomly spawned: giant yellow ant The monster species that never randomly spawned: xof The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 4) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 5) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 20) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 4) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 18) Next attribute increase check would have come at turn 197 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (529) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...