Heliokopis, neutral male gnomish Wizard ------- | #..f... .......@.| |d. `...| | $$... ......| .......| --------- [Heliokopi the Evoker] St9 Dx12 Co16 In18 Wi8 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 65% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 26% Potion drop chance was reduced to 97% Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18011 Monster spawn increase reached its maximum at turn 70311 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2995146 The monster class that cannot be genocided was trapper or lurker above Today, this monster class was always generated invisible: trove The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: transsylvanian (freq bonus 4) The monster species that spawned more often: arabesque naga hatchling (freq bonus 3) The monster species that spawned more often: crimson patch (freq bonus 4) The monster species that spawned more often: innkeeper (freq bonus 3) The monster species that spawned more often: The Dreamer (freq bonus 4) The monster species that spawned more often: clear centipede (freq bonus 12) The monster species that spawned more often: humanoid leprechaun (freq bonus 6) The monster species that spawned more often: warg (freq bonus 6) The monster species that spawned more often: ice vortex (freq bonus 12) The monster species that spawned more often: Larissa's girl boot (freq bonus 5) The monster species that spawned more often: ravenous rat (freq bonus 8) The monster species that spawned more often: time growth (freq bonus 3) The monster species that spawned more often: The Lucky Hobbit (freq bonus 2) The monster species that spawned more often: fire grue (freq bonus 20) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 8) The monster species that spawned more often: ore lichen (freq bonus 5) The monster species that spawned more often: novel colony (freq bonus 12) The monster species that spawned more often: giant red scorpion (freq bonus 6) The monster species that spawned more often: Hanh's sexy pump (freq bonus 8) The monster species that spawned more often: confusion trove (freq bonus 3) The monster species that never randomly spawned: spiked devil The monster species that never randomly spawned: bully The monster species that never randomly spawned: porter cursed fungus The monster species that never randomly spawned: monoton The monster species that never randomly spawned: short robotic gremlin The monster species that never randomly spawned: Thilo The monster species that never randomly spawned: dragonkin broodmaster The monster species that never randomly spawned: mishapen golem The monster species that never randomly spawned: frost bird The monster species that never randomly spawned: funny lady The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 33) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 68) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 14) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 3) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 10) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 12) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 7) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 1) Next attribute increase check would have come at turn 526 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...